Guys, I have faced a really big bug with IR!
I made a craft with IR parts and 5 Small Claws. It is a kind of Ship Builder, to grab parts of big ships, to hold it tightly and to place them at Construction docking ports. Works perfect and looks like a big spider, cool.
Buuuut! If I dock my Ship Builder to any craft and undock it later, the Kraken is coming. IR parts becomes unstable and shivering, after blasting.
Why is it so? Because IR parts are moved a bit after ship’s decoupling. And the older of IR parts in save file is became wrong.
For example, I have 80 parts in Ship Bullder, and IR parts must be last 10 parts in a row. But after decoupling IR parts are mixed with other 70 in unpredictable order. And coordinates of parts are also moved. Why is it so, I don’t know.
I have coded a script on Python to check a specific ship name in save files and check the order of parts. And if order is wrong, the script just copying “initial” configuration to a new save file. And if I load this new save, the ship becomes stable again.
So, I really do not know anything about KSP modding, algorithms of coupling and scribing ship statements in game, but Infernal Robotics mod is spoiling ship statements after decoupling for sure.
If it is possible to fix, this mod would be really perfect. To be honest, I love it so much and really feel sad because of this bug(((