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Spinoro

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  1. KSP2 V0.1.0.0 Windows 11 Ryzen 9 5900X, 32 GB ram, RTX 3090 Description of the bug: I have a fairly complex spacecraft in orbit, with a lander docked to a clamp-o-tron port. If I try to undock it, I get the crash report prompt, and the vehicle (or the camera) flies away like I crashed it. I can repeat the bug by loading a save game or by re-launching the same vehicle. Fixes / Workarounds: none that I know of. Video available here:
  2. The title pretty much says it all... It would be nice to have a mod that allows resource extraction to continue when I'm not focused of the resource-harvesting craft, similarly to MarkusA380's persistent rotation mod (which does this for the craft's angular momentum). In addition, one could have the craft's electric charge continue to be dynamical when the player is away. That would require the game to keep calculating the discharge rate due to the energy usage of the craft, and the charging rate due to fuel cells and solar panel. Moreover the game should keep checking the sun exposition of the panels, and the fuel consumption of the cells. If well-written, such a mod should not be cpu-intensive at all. Does something like this already exist, or is someone willing to take this on?
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