

Plomie
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Do you have to estalbish a new mining operation every time in another wolf biome if the availability is 0 of a resource? And i was told wolf was useful and its tottaly true. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
im not using wolf -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
ok thanks I hope roverdude is working on that because it would be bit irritating to launch a workshop every time. And i hope there is a model for the surface shipyard coming up. Im building a space station with shipyard but i want the 5 meter one. Its difficult to launch so im first gonna send a smaller shipyard. and then build the big one. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Do you need alloys electronic replacementparts and robotics and matkit for orbital construction or only matkits. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
is scansat compatible with the new version of mks and is it finally compatible with 1.11.x -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Ok another question is kis/kas still needed -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
I dont know how to update the mod to the prerelease. Do i just need to delete the old version and install the new version? And another question if there is a surface shipyard does it mean that No GC or EL is needed anymore? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello is there also a surface shipyard coming? And the shipyards use alloy and a lot of new resources but i dont know the supply chains of them because im am not yet in the prerelease and in i am in ksp 1.11.0 . -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
thanks -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello i heard about botany, geology and habitability ratings. I heard if the hab rating of a planet is 500 % that the home and hab timers would freeze is that true? And what happens if the geo and botany ratings are 500%. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Ok thanks I like the new shipyard, parts look more like the other mks parts than GC or EL. Is the left one the surface one and the right one orbit one? ore just different sizes -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello roverdude do you need machinery for the new shipyard to work? Another question do you need specialized parts to build ships with the new shipyard -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Thanks -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plomie replied to RoverDude's topic in KSP1 Mod Releases
Hello i have a question. There are the wolf en atlas parts but i don't now how wolf works. I would like to have some idea of how wolf works. And i have another question do you need specialized parts for building with the new shipyard? -
Mobile Version of KSP
Plomie replied to kris10127's topic in KSP1 Suggestions & Development Discussion
I think it would be nice if we had a a craft desinger but not the gameplay. My idea is that you select a part in the parts bar then click on the object you want to attach it to and then select the right node or if you want to attach radially the symettry. Then if you click on a placed part you can click delete or the move tool. The move tool should be buttons with up down forward backward right left and rotate the same but then with rotation.