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[1.12.x] Far Future Technologies - October 9
Oaterson replied to Nertea's topic in KSP1 Mod Releases
Sterling systems by jade has a really good deadalus. And while the roverdude orion isnt the prettiest, its more than functional (I personally cover the cynlinder part of the drive with a BDB saturn v interstage scaled up) -
Is there a way to cancel a build after it has hit 100%? Turns out that spawining my ship causes a self destruct and idk how to deal with that...
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh another quick question, apologise if this has been asked already. is there a roadmap for this mod? Or is stuff just kinda happening? -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oooooooh finally my frisbee ships can look less crazy Also, a quick question: is there a way to IRSU the fissile pebbles and other new fission fuels? -
Nuh uh, very sexy part >:(
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I know I’m ungodly late to the party on this but that LSWR from earlier in the thread is the sexiest thing ever
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh I know, I just like having trade offs whenever I play im fine with things being made obsolete just like idk -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Oh I see lmao. (I'll prob still just edit the configs cause idk) Really cool mod though, i am SUPER happy to see more far future tech mods in the community. -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Oaterson replied to JadeOfMaar's topic in KSP1 Mod Development
Very cool mod, happy to have more future tech Quick querstion though, the nerv alternatives that run on CO2/Water (I forgot the name) just seem... kinda OP??? Maybe I'm too sandbox player for this idk but the thrust/ISP feels cray-cray -
Oaterson changed their profile photo
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Oaterson replied to Gameslinx's topic in KSP1 Mod Releases
anyone have any experience with something like that? not being able to see the grouhnd is bad- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Oaterson replied to Gameslinx's topic in KSP1 Mod Releases
uh rhode are you doing good there? https://imgur.com/a/SYpx9AW- 1,655 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
engine lighting was the issue, will move to that thread -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
that didnt help will try removing engine lighting though -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Oaterson replied to R-T-B's topic in KSP1 Mod Releases
thank you, i will give that a shot update: error is still there