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Opteryx

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  • About me
    Opteryx
  • Location
    Somewhere deep in space
  • Interests
    Making games do things they are not supposed to

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  1. I use a Saitek X52 Pro flight joystick and have had issues with axis recognition, not limited to KSP. Is anyone else having this issue?
  2. I thought you meant the avatar: the last airbender movie and was about to blow a fuse
  3. Don't have pictures yet, but I have been working on a ship called the KS-1 Euphoria. It is already at 350 parts and weighs 277000 tons. It is powered by 16 HX1-OPX-X4 "Project Arval" Multimode Heavy Propulsion Drives (from my upcoming mod KSP Overpoweredness). Thanks to its advanced ISRU unit, it has a theoretically infinite range. Its purpose is to scout potential landing sites and to provide support for other vessels. Several prototypes have taken off... but not landed.
  4. It was the fact it was from Curseforge. I downloaded it from Github and everything worked fine.
  5. Mods are fun. They add new features, parts, mechanics, and so on. Use this thread to discuss your mod setup, hilarious bugs caused by mods, crazy missions & ships, etc.
  6. Play with KSPIE. An antimatter reactor meltdown can launch whatever is left of you at insane speeds.
  7. Okay, currently waiting for the log to paste into Google Drive. A possible issue is that the SSPXr Curseforge download is notoriously broken, and I got it from Curseforge.
  8. Here is the part of the log where the error happened: [ERR 07:56:18.687] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype ExoticMinerals ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'SSPXExoticMinerals' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <b85eabe067044bcb9aeabe863954a5ce>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <2afc64dea36946459d4707808bdac511>:0
  9. Update Firespitter. The mod itself has the most recent Firespitter.dll in it. This is a problem with older versions of firespitter when multiple mods that reference it alter fundamentals of the rendering/layering system. I have personally had this issue with Kopernicus RTB and BD Armory both referencing firespitter, as BD Armory needs a new renderer for bullets and Kopernicus needs a new renderer to allow multiple stars.
  10. Lately, there have been problems with SSPXr and B9 Part Switch. It works fine without any of the mods listed below installed, but with any of them B9 will say "Fatal Error: SSPXExoticMinerals is not a valid tank type" after the game registers the parts from SSPXr. I have gone into the resource files and SSPXExoticMinerals is a listed tank type. Mods that trigger this when installed: Community Resource Pack Ground Construction / MKS CivillianPopulationModernized
  11. When coupled with .jbeam exporter for BeamNG.drive, this means I can import car models into KSP. My intentions are clear.
  12. Personally, I would love to see the ability for the game to read .dae/.obj models. Although only using .mu files simplifies it, the fact you need Unity just to make a model bugs me.
  13. "That's what we call ROOKIE NUMBERS."- Graystillplays
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