-
Posts
651 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by intelliCom
-
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Really feels like you're peering over with this rotated view. Love it. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Is this relative to surface rotation, or is the 24-hour loop not considered? Also, gotta say, that eccentric orbit drop from the sky looks a little extreme for reentry of a human-rated vehicle, but maybe it does relatively softer aerobraking passes like Apollo did?. -
I had it installed via CKAN. You can use CKAN alongside a few manually installed mods just fine.
-
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Not sure. You'd have to ask the mission planners about that one, really. I would guess the former. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
It will be performing the burn during LOS. If we're real lucky, they might have recorded it for later, but it won't be live. -
Kerbal Space Program 2 Release into Early Access Feb 24th
intelliCom replied to Intercept Games's topic in 2022
The KSP elitist in me is confused and angry at the use of four Skipper engines as an asparagus stage for a Dres lander. Distaste of spacecraft design aside, the canyon looks plain bad. At the absolute least, KSP2 will have very well-made terrain compared to KSP1, even with mods. It also mentioned that new parts would be available during early access, but we have yet to see any of them. I hope it's not just like a single new rocket engine, but actually a decent suite of parts to set KSP2 apart from KSP1. Edit: I just realised I responded to a message from over 20 days ago. I am so sorry, and I have no idea how that happened. I am in agreement with all of this. As much as we've been allowed to look into their processes and so on, does it really feel any different to 2019? I'm against rushing, but it feels like an absolutely sluggish pace. Given how we've already seen a lot of assets for the future though, at least that aspect has been developed well. Also, I recall hearing that we're going to give feedback during each phase of development to make sure each update actually meshes well with the previous ones, and it's not just Early Access. I like the idea, but why they didn't decide to do this earlier baffles me. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
There's live footage of Orion at the Moon right now. Will get real close soon. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Aged like milk how? I don't understand. Is it because SLS won't launch enough to catch up with Starship, or that SLS launched first, making it more reliable than Starship right now? "Falcon 9 Heavy may some day come about. It's on the drawing board right now. SLS is real" Yeah now that is aging like milk. Starship is close to launching for the first time (then again, it's always close to launching, whether it's 2020 or 2022.) -
Any non 'PRE-ALPHA' footage?
intelliCom replied to Majorjim!'s topic in Prelaunch KSP2 Suggestions & Development Discussion
It means it's before the alpha build, where there should at least be a somewhat functional game put together. It seems like they're going to work through the Alpha and Beta phases in just a few months though. Not sure how that's going to go. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Also pressure to keep up with Russia. Just a loose end to tie up really. Once the USSR dissolved, and Russia screwed up on both N1 and Energia, the US didn't see much reason to proceed proper. Something's telling me that this will change when China starts sending manned missions to the Moon. -
It could approximate it. The location of the damage doesn't need to be kept, but if individual parts maintain their own small integers describing the damage, a procedural texture could be placed over the top based on that damage. This is probably a job for Kerbalism / RO. I'm all for it, but half the reason to delete permanent objects is due to memory usage. I only usually have about 3 or 4 active vessels at any one time, and delete debris / unused spacecraft when I get an opportunity to do so.
-
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
This looks just like KSP lmao -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
-
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Is that 6:37 am? Seems off to me Edit: Saw GMT message. How far is this in minutes/hours? -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Oh damn I'm stupid. L- isn't T-. I got it now. Comparing the time to my own clock right now, and what you said clicked https://www.timeanddate.com/countdown/launch?p0=5153&iso=20221116T0104 Edit: So last time SLS tried to launch, there was a hold at T-40 minutes, which isn't the same as a 40-minute hold. I'm curious about how the IT guys are doing. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
*Sorry meant the hold was put further into the future. The hold still hasn't happened. According to that timeline, it was supposed to happen at T-40, but it didn't. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
But that hold is likely just a smaller amount of time, I guess. What's the length of the hold then? -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Wait, did I miss something? Is there no 40 minute hold? -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Taking about 70 minutes definitely means the time is going to be pushed ahead. We'll be stuck in the 40 minute hold for a long while. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Well, if you had the atmosphere and gravity of Titan, maybe. That thing didn't even work at its original scale. -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
I mean, you could add "+Like" on the end of the comment to make up for it, I guess. Maybe it'll be a little cheesy, but your intention would come across. +Like -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
I'm saving my likes for the big moment*, where we'll get plenty of fun banter. * = launch / scrub -
[New] Space Launch System / Orion Discussion Thread
intelliCom replied to ZooNamedGames's topic in Science & Spaceflight
Somewhere on the upper stage I think. I'm also jumping in and out.