asap1
-
Posts
112 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by asap1
-
-
I am so glad to hear your publisher hasn't screwed you over
thanks nate
-
ey this is awesome
as we know there are files in game for interstellar stuff and colonies is this due to a parallel developement process? if so could you give us a rough time estimate between updates?
also will roadmap goals be completed in multiple updates or singular updates?
-
cool when does 1.12 arrive on console?
-
On 10/11/2022 at 5:21 PM, Zozaf Kerman said:
I’m kind of scared to try converting mine to Linux bc my school is really strict on laptop use. (eg, they have an app to see all of our screen’s while we are in class). I’ve found a couple of ways to get around the blanket ban on almost all good sites (forums, YouTube, etc.), but am too scared to take the next step into fully removing goguardian (the app I mentioned earlier) from the laptop.
dont worry about it
worst that happens is you get a stern talking to and or detention
any contracts you signed are null and void as you are a minor
no property damage will have taken place
nothing will really change for them
trust me it's worth it
-
could you devs possibly add a system that allows us the player to control a kerbal on the inside of a craft
it would work as if the inside of the craft had those seats that you can already use in the base game
you get out and can walk around
while your doing this the game only loads a model and physics for the iva of cockpit or crew module your currently in
of course the exterior will de load textures but keep physics to help with performance
you could possibly place stuff like a console that remotely operates experiments
maybe in order to do eva in space you need a special interior piece
if this isn't already coming maybe something to think about in the future
-
when will the updates arrive
-
when will it be here? 1.12 for console
-
hey so it's been a year or so
devs if you see this
can you please ask the people in charge of the console port for at least a rough estimate on the amount of time till the console release of 1.11 and 1.12 updates?
-
yeah it may never happen
-
based on what I have seen in this thread and my personal opinion here's how I think multiplayer will pan out.
this type of multiplayer would be highly cooperative and would require coordination.
1. multiple players fulfilling positions on an individual craft or group of crafts
2. separated players managing vehicles and colonies and other stuff at separate rates of time
a resinc system will be implemented where all players can press a button(everybody has to press it to resinc) to resinc time once everything they need to do is done in their reference frame.
a single unsinced reference frame is essentially a singleplayer mode even in multiplayer till sinc occurs except with other players stuff in it.
you can dock with other players stuff in the past and when a resinc occurs that craft will remain docked(note in case of players in the future they will be prohibited from changing that structure till resinc.
when a resinc has been decided apon the players decide on a reference frame to sinc to usually the one farthest in the future.
players cooperating in the management of a vehicle or group of vehicles/colony will be treated as a single reference frame where one of those players has the ability to warp time but all others will be dragged along with that select player through time if they choose to warp(at resinc reference frame decision this will treated as a single reference frame)
a resinc consists of all craft being moved ahead in time(except for ones in the chosen reference frame) and their positions updated if they are in motion accordingly(so let's say the chosen reference frame is 10 months from your frame any satellites would move ahead by a certain distance depending apon their velocity). this means if you have an intercept for a craft coming up get that out of the way first otherwise you might miss intercept. you don't necessarily have to land the craft all you have to do is get it into orbit around your target planet or docked with your target craft.
tell me what you think about this idea
-
ok freal what is happening it's been months we need something
-
that's quite possible
slightly pessimistic
-
3 hours ago, The Aziz said:
Doubt it, but what's almost certain is that the next video will be the last, with Mun landing. And that's probably when we hear about release.
release day is approaching
da hype is building
-
On 3/30/2022 at 8:09 PM, kangaroo3505 said:
I would imagine running scatterer and EVE would be like looking at a picture
a day per frame
-
as far as multiplayer goes maybe people can collaborate to control a single complex vessel.
-
2 hours ago, CoreI said:
Those look super nice! I wonder if the addition of procedural radiators means we might get some procedural heat shielding for spaceplanes...
that would make sense
maybe we will have the option to toggle a heat shield on the exterior surface of plane parts or exterior non plane parts included on a plane at the cost of a little weight
also more footage of hud new parts and vab
-
28 minutes ago, KSPStar said:
Hello all! We haven't forgotten about 1.11/1.12 content for console, we just don't have any new information to share at this time. The team is working on it, and as soon as we have console update release date info that we can share, we'll make sure to update you!
you have no idea how much this means to me thank you
I play on console btw
-
ksp 1.11 and 1.12 for console might be out by the time ksp2 is out on pc indicated by the lack of news about well ksp1
-
just reminds me how long it's been since 1.11/1.12 came out for pc
can't wait for console release(I have a ps4)
-
1 minute ago, BekfastDerp13 said:
I am tired of waiting, but I know patience is key
this could simply be to a pessimistic view would not be surprised though if it came out around june 2023 at the latest
-
I don't really mind so long as they do a good job
-
the poodle engine, it's completely outclassed by the wolfhound in pretty much ever possible way
it's only useful if you don't have making history.
-
updating console would be very pog
-
22 hours ago, AtomicTech said:
Instant wallpaper fuel
antimatter wallpaper fuel
Developer Insights #21 - Rockets' Red Glare
in Dev Diaries
Posted
well no wonder the heat and reentry system is taking a while, its way loveing more complicated than I thought.