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Jokpau Gaming

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Posts posted by Jokpau Gaming

  1. You might want to adjust the scoring, as It's not really worth trying to make a rocket as cheap as possible, because you could make, let's say, a 40,000 rocket that can go to another planet and that outweighs all the points for low cost.

    A few more things:

    1. What do you need to do on mun/minmus? Flyby? Orbit? Land?

    2. Does the rocket need to have crew or not?

    3. Are cheats/Kal overclocking allowed?

    4. Do you need to return from mun/minmus/other planet?

    Just want to help make the challenge a bit more precise

  2. A submission for the to orbit part with a rocket that contains only 7 parts (Will try to achieve others later):

     

    On launch pad:

    ZeNs1P9.png

     

    Flying:

    0EK66uJ.png

     

    Hot staging:

    ySAErpA.png

     

    Orbit:

    vZGSPcQ.png

     

    Deorbit burn:

    4iIKDr8.png 

    Reenty:

    WRpcVkx.png

     

    Slowing down(I did a landing burn but didn't get a screenshot of it):

    p1bYYMm.png

     

    Landed(I decided to jump out for landing because I thought that the speed was too high, but somehow the upper stage survived. Does this count?):

    EmglXZl.png

    The uploading of all of this probably took longer than making the craft and testing it. At least it's done now. I will try to do the other challenges later.

  3. 8 minutes ago, Scarecrow71 said:

    To those of you who did this challenge:  How did you deal with the fuel flow from upper tanks to lower tanks?  I'm having an issue right now that a couple of us are testing, it bears out that engines do NOT prevent crossfeed from upper stages to lower stages.  With no decouplers, this means that upper tanks will empty into lower ones even when you aren't staged for the upper engine to be used.  How did you get around this?

    I didn't try this challenge yet, but you can disable fuel flow from tanks when you don't want them to be used. 

  4. Hello, everyone!

    I have been wondering, what's the cheapest thing, that can go to orbit. I have tried a few designs myself, but I want to compare them to others.

    The challenge is to spend the least funds to go to LKO (low kerbin orbit). It must be at least a bit over 70 km on periapsis. Recovering parts doesn't count. I would like the vesels to be from 1.11, but other versions are accepted.

    There will be two main ctegories: modded and stock. 

    Stock: 

    1. 690 by Dvader

    2. 1171 by camacju

    3.

    4.

    5.

    Modded: 

    1. 310 by Jokpau Gaming

    2. 1137 by jimmymcgoochie

    3.

    4.

    5.

    You need to post a picture of your craft in VAB/SPH, in flight and in orbit with periapsis shown. Craft files would be appreciated too!

    No cheats, of course.

    I will edit this post to add winners and explain something, if it's not clear yet. Good luck!

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