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Everything posted by Jokpau Gaming
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Cheapest rocket to orbit 2!
Jokpau Gaming replied to Akagi's topic in KSP1 Challenges & Mission ideas
You might want to adjust the scoring, as It's not really worth trying to make a rocket as cheap as possible, because you could make, let's say, a 40,000 rocket that can go to another planet and that outweighs all the points for low cost. A few more things: 1. What do you need to do on mun/minmus? Flyby? Orbit? Land? 2. Does the rocket need to have crew or not? 3. Are cheats/Kal overclocking allowed? 4. Do you need to return from mun/minmus/other planet? Just want to help make the challenge a bit more precise -
A submission for the to orbit part with a rocket that contains only 7 parts (Will try to achieve others later): On launch pad: Flying: Hot staging: Orbit: Deorbit burn: Reenty: Slowing down(I did a landing burn but didn't get a screenshot of it): Landed(I decided to jump out for landing because I thought that the speed was too high, but somehow the upper stage survived. Does this count?): The uploading of all of this probably took longer than making the craft and testing it. At least it's done now. I will try to do the other challenges later.
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I didn't try this challenge yet, but you can disable fuel flow from tanks when you don't want them to be used.
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It's still availiable on ckan, that's why I downloaded it
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I got 60 fatal errors when trying to load a new instance of KSP. I don't have any part mods in there, just some visual and gameplay mods. KSP log link: https://drive.google.com/file/d/1qqUjajGisXNWUAy4zmkTgSd6nfNkU6Zi/view?usp=sharing What should I do?
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Cheapest cost to orbit
Jokpau Gaming replied to Jokpau Gaming's topic in KSP1 Challenges & Mission ideas
cool! sorry for not responding for so long- 10 replies
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Cheapest cost to orbit
Jokpau Gaming replied to Jokpau Gaming's topic in KSP1 Challenges & Mission ideas
I made an even smaller version that could go to orbit, but kraken doesn't like it, so it's unflyable- 10 replies
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Cheapest cost to orbit
Jokpau Gaming replied to Jokpau Gaming's topic in KSP1 Challenges & Mission ideas
So I made a craft that is a bit too op. I cant seem to add any pictures here, so I will post a link to an imgur post: https://imgur.com/a/ebgjGid It costs 310 credits, a mass of 0,009 tons, modded- 10 replies
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Jokpau Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
There should be a cargo text at the bottom of each cfg file, at least I see it Something like this: MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = 40 And it shows the cargo part funcionality in game, at least in 1.11.0 -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Jokpau Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
How is the merging with the real thing going? Will it still happen? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Jokpau Gaming replied to IgorZ's topic in KSP1 Mod Releases
Is there any way to fix [part name] doesn't have personal inventory space? The part in this case is ranger.minihab which is mks ranger mini habitation module from ModularKolonizationSystems I can work around that by going eva and then in the module, but that can sometimes be uncomfortable, for example in space -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Jokpau Gaming replied to RoverDude's topic in KSP1 Mod Releases
has it been fixed? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Jokpau Gaming replied to RoverDude's topic in KSP1 Mod Releases
I don't know if this has been mentioned before, but when loading ksp (1.11.0) it gets stuck on the MKS light globe. If I manually remove the file, it works fine (idk if I have the latest version, it might have been resolved by now). -
So the first one of the four is testing rocket configuration. That can be seen on the channel of this guy
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[1.12.x] Modular Segmented SRBs
Jokpau Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
When I add a probe core on top of the srb instead of the nose cone I have infinite fuel. I don't think that that's intentional -
Cheapest cost to orbit
Jokpau Gaming replied to Jokpau Gaming's topic in KSP1 Challenges & Mission ideas
Added you to the leaderboards!- 10 replies
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Cool! I have figured out most of those tips through trial and error.
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Cool!
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Hello, everyone! I have been wondering, what's the cheapest thing, that can go to orbit. I have tried a few designs myself, but I want to compare them to others. The challenge is to spend the least funds to go to LKO (low kerbin orbit). It must be at least a bit over 70 km on periapsis. Recovering parts doesn't count. I would like the vesels to be from 1.11, but other versions are accepted. There will be two main ctegories: modded and stock. Stock: 1. 690 by Dvader 2. 1171 by camacju 3. 4. 5. Modded: 1. 310 by Jokpau Gaming 2. 1137 by jimmymcgoochie 3. 4. 5. You need to post a picture of your craft in VAB/SPH, in flight and in orbit with periapsis shown. Craft files would be appreciated too! No cheats, of course. I will edit this post to add winners and explain something, if it's not clear yet. Good luck!
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Anyone in this chat?