Nicodo123
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Posts posted by Nicodo123
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I ran out of areas in the Kerbin vicinity, so I went to Duna and set one up there. It's still crappy, but surprisingly it stays in contact with KSC even if Duna and Kerbin are on opposite sides of Kerbol, except when they are right in front of Kerbol, of which I can't fix until I set up a relay network somewhere else.
And here is the relay dish itself
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I would give a screenshot, but my brother is using the computer that I use for KSP. The error message just said "Kopernicus couldn't load the custom planets due to a loading exception. You should not load your save file, as it might get corrupted because of the missing planets." or something like that.
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Kopernicus is giving me a loading exception error, and I have no idea how to fix it. Any ideas?
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I understand that you can't land on smaller asteroids, but what about large asteroids the size of Gilly? (if that is even possible) Why can't you land on those? Squad, I demand answers
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On 4/13/2021 at 3:24 PM, Spaceman.Spiff said:
Try it with the latest Kopernicus Stable and find out.
I don’t know. But there’s no reason it shouldn’t.it didn't work. Kopernicus loaded fine, but it said that it couldn't load the custom planets in, so that's unfortunate.
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Maybe not the most interesting thing, but for a newbie like me that barely knows how to land on minmus, this was exciting for me.
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I caught this eclipse after landing, and I just had to post it here.
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Does it work with 1.11.2?
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Maybe. Tbh it isn't that annoying, but I would like to be able to not have to constantly yaw and roll to stay equatorial. What's strange is my planes don't do it, and I usually use Jebediah for any of my flights, rocket or plane.
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I use a ton of RTGs, so electricity isn't an issue, and the reaction wheels I use are the largest available I think
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SAS does absolutely nothing, so I have no idea what to do. Any ideas?
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6 hours ago, Cheesecake said:
There is a newer version of this mod:
I might link that as well, but the 1.6 version still works fine
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It adds better plasma effects on atmospheric reentry and, if going fast enough, atmopheric exit. It says it's for 1.6, but it still works in 1.11.2
Here's the thread link to the mod:NOTE: I am not claiming ownership of this mod, I was just recommending it, because it's a pretty cool mod, and I thought more people should see and/or try it.
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It may look like there are no parachutes
But there are -
Making planes
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I find it weird because Minmus is way smaller than the Mun, and has a smaller gravity well.
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Really wobbly, really hard to control. Just how I like! Maybe you could do a bit better than I can, but all I really care about is that it flies.
And here's the craft file if you wanna mess around or improve it.
https://kerbalx.com/Nicodo123/Jet-Plane -
I think the winner is peridoot's suggestion, the Minty Moon Lander 1, mainly because I like silly names
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I think I might get Scatterer next, but this is good for now.
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I used the same rocket as the Minmus lander, but it still worked.
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It's my Orbital Mammoth rocket, but I removed the Mark 1-3 Crew Cabin and replaced it with a Mark 1 Direct Ascent Lander. This thing got me to my first landing on Minmus. What do you think I should call it?
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I was extremely surprised I got it in one attempt, but I did! This just might be the happiest I've ever been playing this game.
Also, I'm aware that this is a flag, and not the actual lander with the flag, but I completely forgot to take a screenshot. Oops
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there's low and high, but no mid, so what do y'all think?
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16 hours ago, Dientus said:
If it's like me, it's because you weren't trying. Seems like everytime I try, I end up with a 10 km difference at least.
ngl I wasn't really trying to get it that perfect. Granted, I was using monopropellant blocks to fine tune my orbit, but that was about it.
My first orbital docking
in KSP1 Mission Reports
Posted
It was ridiculously hard to do, even with the "Lowne Lazy Method", because I did not put enough SAS units on, and it was refusing to align fast, but I managed to do it in the end.