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Joontry

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  1. Hello. Thanks for creating CKAN. It is awesome. I'm having a problem where CKAN freezes and crashes anytime I click on a box to check or uncheck a box in the program. I suspect it may be related to how CKAN has been asking me to reinstall a mod whose repositories were updated, and then fails every time to reinstall that mod because it conflicts with some other mod. I tried re-downloading CKAN but I still have the same problem. Does anyone know how to solve this, or what steps I could take to figure out how to solve this? Thanks in advance.
  2. Recovered Bob Kerman from Kerbin One station. Sent Bob to plant a flag on Minmus and recovered him along with a green sandstone and a bunch of science. Have almost all the 160 science nodes unlocked now.
  3. Haven't been able to load my save since installing this latest update via ckan this morning. Running JNSQ with GPP and principia. Was all working fine a couple days ago. Going to try downgrading to v161. When I load the screen is black until I press esc, then there are just stars and no planets and I can't move the camera. If I load a quicksave, I can see the craft but can't go to the map, space center, or tracking station. EDIT: It was Grannus Expansion Pack, not GPP that I have. And the problem went away when I downgraded to v161. Thank you so much, R-T-B, for your work on this mod, and for addressing this particular concern so quickly!
  4. Mission 8: https://imgur.com/gallery/Y3yq3Vq Collected a bunch of science flying high over Kerbin. Earned 51 science plus some funds and science from a contract to do mystery goo observation while flying high.
  5. Mission 6: https://imgur.com/gallery/WOTswUn Did some parts testing missions. Build a jet powered land vehicle to get some science from KSC, Launch Pad, and Mission Control for a mission. Transmitted science from space around Minmus for a mission. Unlocked General Construction. Have 641000 funds and 25 science left over.
  6. Mission 5 Report: https://imgur.com/gallery/5j1Hr1X Successfully deployed a satellite into orbit around Minmus. Recovered the booster stages. Destroyed the upper stage that brought the sat to Minmus. Only left fairings debris in space (gotta not do that in future) To Boldly Go I strategy activated (+15,000 funds when science transmitted from new biomes) Mission Control upgraded (7 max contracts)
  7. Mission #4 Report: 1st recovery of a craft from orbit. Successful Test of Mk16 parachute. Progress: Upgraded launchpad and VAB before launch. Earned about 70 science from Barometer and Temperature readings in space and in the upper atmosphere. Unlocked 2 new tech nodes, Advanced Rocketry and Basic Science. Have about 219032k credits to spare and 2.6 science after unlocking new nodes.
  8. Thanks JadeOfMaar! I installed Omega's Stockalike Structures and look forward to checking out the content. Mission #3 report: 1st orbit successfully completed, booster stage recovered, upper stage de-orbited and destroyed on reentry. 30 parts, <18 tons. Now up to 415,820 credits and have 36.8 science to spend. Changes to difficulty: Purchases in R&D building now required for new parts to become available. EC requirement removed from Engine Igniter. Added Tantares mod and Tareobee.
  9. Second mission: Liquid fuel rocket with about 3k dv, made it into space and safely splashed down in the ocean: 41.8 science plus about 20 mission science earned. Now up to 282k credits.
  10. First mission: Just launch a SRB with a couple goo canisters and a chute. 15 Science earned and almost 70k credits.
  11. Hello! Just coming back to KSP after a year and it was too daunting to update all my mods (CKAN was crashing) so I just started a fresh install and reinstalled the mods. Nerfed reaction wheels, ullage via engine ignitor, TACLS, Principia, Deadly Reentry, FAR, JNSQ, GEP, Stage Recovery, Kerbal Health, Deep Freeze, Orbital Colony, Far Future and Near Future tech, Bluedog Design Bureau, and a bunch of other mods (will list them at some point). I hope to colonize the Grannus system eventually and have some fun! Maybe set up some bases on the sea floor as well. Wish me luck! If anyone has any advice for JNSQ or for my career, please let me know. I have Kerbal Konstructs this time around and have never used it before, so if there's some content for that in JNSQ, I'd love to get a hint about where to look! Happy holidays! Edit: just remembered another reason I started this was to use the latest BDB, since my old career had the older BDB's Saturn V parts. What an awesome mod! all the mods are great. Thanks to the modding community and the KSP creators.
  12. Hi. I started a new career save with the same mods except no GPP, and yes Kerbal Konstructs. I tested it out to 30 years with hyper-warp from better time warp continued and Jool's moons were fine. Grannus also seemed to be fine. So it seems Principia works fine with JNSQ and GEP for at least a few decades in-game time.
  13. Did a contract to put a satellite in orbit around Kerbin with a magnetometer and a rpws antennae at a specific inclination and eccentricity for at least 2 days stable orbit. Slapped some relay antennae on there also. Easy 70K.
  14. Gaining altitude over KSC Getting close to staging boosters. Trying to keep inclination close to zero. Boosters away! Leveling out... Staging large booster around 79k meters, 0.005 inclination, 2100 m/s circularized at 85km ap, 81km pe, with 2600dv to spare plotting rendezvous in principia flight planner... successful rendezvous burn completed. En route to KSS One! successful rendezvous... transferring kerbals... Recovering rendezvous ship...
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