Jump to content

OKB-279

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by OKB-279

  1. 31 minutes ago, billbobjebkirk said:

    It's been several months IRL and over 2 years in-game since I posted my Soviet Style save, so I think it's time to give an update on what the Union of Socialist People's Republics has been up to!

      Reveal hidden contents

    QgMvPAv.png
    Engineer-Kosmonaut Bilybobski had come to Minmus knowing his year-long stay would be difficult, but he could hardly have overestimated the challenges that would lie ahead during the long wait.

    c4nkLj3.png
    Engineer-Kosmonaut Karski performs an EVA using a new spacesuit on Rassvet 2 to deploy the mini-station's starboard solar panel.

    ZZ0ibeJ.png
    Minmia G-1, the first of many resupply missions intented to keep Bilybobski alive and healthy, arrives on the surface with a cargo of food, water, and tools.

    xSBMdfr.png
    Following the docking of the Mechta 19 spacecraft to the Kosmos 105 booster, the Skachok 2 mission begins its journey to orbit the Mun for one week.

    EcZcsIX.png
    The crew of Skachok 2 became the first Kosmonauts ever to witness the famous Kerbinrise from the Mun

    PRy7xrG.png
    Skachok Base: Bilybobski's home away from home, and an unexpected center of scientific knowledge on a strange world. Joining him is a pressurized rover provided by the other side, a sign of cooperation to come.

    W262hpP.png
    OanDyXp.png
    The two crewmembers of Skachok 3 survey each others' spacecraft from a distance, knowing that proving the ability of their vehicles to operate and dock independently would be crucial to the future of the program, and the survival of Bilybobski.

    q7BcLi1.png
    Scientist-Kosmonaut Nelke of Skachok 4 performs an EVA to collect scientific data during the return journey from Minmus orbit. Soon he and Commander Svetlana will be the first Kosmonauts to return from such a far-off destination.

    2Mg6jpr.png
    Pilot-Kosmonaut Valentina takes her first steps onto the Mun during Skachok 5, ensuring that the USPR could hold a respectable second place, and that everything necessary to return her stranded comrade was ready.

    lOdDYsr.png
    Valentina salutes the flag of the USPR, honoring all those whose efforts have brought her to such an amazing place.

    HupTUKK.png?1
    First Pilot-Kosmonaut Yebedia takes the first steps onto Minmus for Skachok 6, ready to be welcomed by his friend.

    vW4ZmOJ.png
    As the two Kosmonauts board and launch the Skachok 6 lander, the Skachok 1 mission comes to an end at 1 year, 27 days in length.

    UptRFg4.png
    The two brave Kosmonauts recieve a hero's welcome at their landing site.

    VDc3JGa.png
    Though it was only visited by 2 missions like its predecessors, Rassvet 3 was a key moment of transition for the orbital program.

    bN5vldk.png
    The crew of Mechta 24 approach the grand new station they are tasked with bringing to life: Arka.

    8MkkLSE.png
    The engineering crews of the second expedition to Arka move slowly along the surface of the station, carrying parts to enhance the manuevering systems of the massive station.

    0NGjVWI.pngMunokhod 1 landed at the site once intended for Skachok 1, before Minmus was chosen as a more suitable target, there it finds the long-dead Muna 12, launched over 2 years prior to explore the site.

    ZmSnyND.png
    On its very first launch, the T3 stole away after many years the title of "Largest Rocket in the World". It also inaugurated the operational phase of the Mun-Minmus Expeditionary Complex that the Skachok Program had grown to be based upon.

    IRMCtbe.png
    Munokhod 2 observes the newly landed Muna T-3A, both eagerly awaiting the arrival of the Kosmonauts of Skachok 7...

     

    amazing, the use of differential parts makes such nice style, is there somewhere to find and test these vehicle crafts?

  2. I've been waiting to update my KSP saves from 1.10.1 for a while due to a landing gear light bug and now that its fixed I went to 1.11.2 for mod support and the new EVA system/build feature but ever since I updated my saves the game has become unplayable due to extreme frame stuttering when I add parts to new or existing vehicles (the more part additions the worse). Pre-made crafts will loaded normally and when there existing parts are taken off and put back on they can be launched and flown without anything issues but adding new parts causes the issue unless the craft is saved and loaded again with that new part but that still doesn't fix the problem with adding new parts.

    I have tried verifying file integrity, uninstalling KSP with clean saves and no existing user data and with or without mods but it has no effect on the bug.

    I use Tantares, Tantares SP, Tantares LV, Neptune Camera, Kerbal Engineer and Scatter for mods.

    I have not seen people experiencing this issue and realized sharing my experience with this bug spreads awareness about it and potential fixes.

    Excuse me if this is not right place for this question I am new to the forum.

  3. 6 hours ago, Beale said:

    GitHub

    https://github.com/Tantares/TantaresSP

    Mostly done now. Few more things to tweak on Lunokhod.

    screenshot303.png?width=1084&height=610
    screenshot307.png?width=1084&height=610
    neptune_2021_3_1_18_25_12_20_a95f36c5.png
    screenshot311.png?width=1084&height=610
    screenshot310.png?width=1084&height=610

    I love Tany I must have it, the parts look very well done in game but have notice many of new part appear as cargo bay type, will there be an option or install to disable the cargo only feature on all parts in future releases? (for people not wanting kerbal interaction to assemble vehicles)

  4. 16 minutes ago, Beale said:

    Hey many thanks!

    Always happy to receive bug reports here, or on GitHub (perfect).

    These will be updated by me eventually, but please have some patience. Please also give more details.

    I recommend to try build them from images \ diagrams also as @DJ Reonic

    No problem, I think this is very certain use case when using current versions of Tantares with older versions of KSP, I am wonder if you have planned to support users with backwards compatibility? (because certain feature in KSP 1.11X are not work) Examples are not old or new parts that get removed or add with new versions but current parts with missing texture, I have observed when using current version of all 3 Tantares that docking ports appear as a dark colored but still textured endcap while retaining there functionality (i dont know name but one of the issue is present on the male and female paired tall docking ports with 180 degree lock) it appears that the current docking ports relies on something from post 1.10.1 KSP when they are loaded from crafts or added in VAB, this creates question that can parts be made self reliant by individuals personally to add or remove from there game? 

  5. Hello, I use this mod very much and observe a problem and wonder were or if there is a place for feed back and bug reporting. I hope to help other people in there encounters with similar bugs and or fixes. Excuse the post if there is not place for it, I never use forum before.

    The progress on the Луноход rover is looking very well done, I am excite for the next patch.

×
×
  • Create New...