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Posts posted by DJDoesKSP
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No Mans Sky is no match for this level of dedication
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Not a suggestion, but I wonder if Kerbals will still be immortal in KSP 2 or if we'll have to use cryogenics or even generational ships.
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This might be a pretty far out idea, but I think it would be cool if crafts with enough speed/mass crashing into a planet/moon would leave a crater (although I wouldnt be surprised if this were quite janky).
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For the game Spore there is a free version called "Spore: Creature Creator", Im thinking KSP 2 can have a similar software. You get just the VAB and SPH and you can build crafts, but thats it. I feel like it could be a good way to test out building crafts without paying for the game. In order to fly the crafts you need to get the full release of the game.
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Nice! I can't wait for the release of this, going interstellar and being able to build colonies all over the Kalaxy (It's funny because I added a "K") are two of the features I am most hyped for (following multiplayer, of course). By the looks of it (if the ending gameplay means anything) the next episode will have something big, a release date perhaps...
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A feature I feel would be nice is the ability to tweak the durability of parts, along with data showing how much pressure the parts can withstand, how fast of a collision it can withstand, and how well they can withstand entry of an atmosphere. Money wise, a lower durability means a lower cost, and higher durability means higher cost, duh. Now, the reason for doing this: There is no reason to have super durable parts on a low gravity planet/moon with no atmosphere like Minmus or Gilly, while it also makes sense for you to have high durability on a planet like Eve, for example.
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2 hours ago, The Aziz said:
Exoplanets yes. Kerbol system no. Confirmed long ago.
ya, now that I think about it Kerbals shouldve definitely discovered all the planets in the Kerbol system
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I think a really cool feature in KSP 2 would be that the player could discover the planets/moons in the game if the setting is toggled on. Basically, all planets/moons outside of Kerbin SOI will either be blurred, or completely invisable until the player discovers it.
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Better animations, basically just give more things animations so it seams more alive.
For example: capsule doors -
I think they are replacing career with a new gamemode, we dont know much about it yet. Its called "adventure mode" or something like that.
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On 11/16/2021 at 5:18 PM, DJDoesKSP said:
I would love to throw around a space craft with IVA on, just watching the Kerbals bounce around
Make some Kerbal spaghetti
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I would love the ability to add different mods to different save games. So that, for example, I could have a save game thats for a RSS playthrough and another for a mostly stock playthrough.
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On 11/15/2021 at 3:50 PM, TheSameKerbal77 said:
I can just imagine being thrown around the ship during re-entry or RUD
I would love to throw around a space craft with IVA on, just watching the Kerbals bounce around
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5 hours ago, AtomicTech said:
Is there a reveal this week or is my memory screwy again?
I believe they do KSP 2 posts every other friday, not every friday (I may be wrong)
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On 9/3/2021 at 1:36 PM, KSPStar said:
In KSP2, players learn basic flight concepts in a virtual simulator that can be accessed anytime the game is paused. Here's Jon Cioletti testing his new tutorial shader. In a way, it's like the Kerbals are playing KSP... inside KSP. Whoa.What is the little rocket icon to the left of the time warp segmant for?
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16 hours ago, PlutoISaPlanet said:
X Box players be like:
Ya, thats one reason I can see them not doing it. Making a game the same for all players is probably very important
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While this isnt likely, I think it would be very cool if Intercept utilized the new fancy haptics in the DualSense. I think there should be haptics for different terrain (example: feeling different haptics for the Minmus Highlands vs the Minmus Flats), and aerodynamic effects (example: feeling a large rumble while entering a planets atmosphere).
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10 hours ago, DJDoesKSP said:
Farlo
Farlo is a small, icy planet that lives far away from a it's parent star. Farlo, despite it's small size, is a pretty dense body. The reason for it's density is that the iron core takes up a large chunk of it's structure (much like Mercury) giving it about the same gravity as The Mun, although being a bit smaller than Minmus. Farlo has 3 moons.
Epim
Epim is a captured asteroid about 2 times the size of Gilly, making it the second biggest, and closest, moon of Farlo. Epim is tidally locked, meaning that the side facing Farlo is elongated, while the side facing away, is not. Landing on Epim shouldn't be much of a struggle, with a gravity not much stronger than Gilly's.
Lunum (Loon-uhm)
Lunum formed from a collision between Farlo and a large asteroid, the collision leaving Farlo with a ring, and a dense iron core. The ring soon formed Lunam, the biggest, and the second closest, moon of Farlo. Lunam is about the size of Bop, making Lunum bigger than Farlo, but without much of a core, Lunum doesn't have much mass, so it only has about the gravity of Minmus. Landing on Lunum shouldn't be much of a struggle.
Milly
Milly is a captured asteroid around the same size as Gilly, making it the smallest, and furthest, moon of Farlo. Unlike Epim, Milly is not tidally locked. Instead, it rotates 2 times a day. Landing on Milly would be a breeze, being Gilly's sister asteroid.
I doubt some of this is scientifically accurate, but I just did this for fun, I did a bit of research (by that I mean quick Google searches), but overall I just wrote what came to my mind
I just realized I posted this at 2 AM...
I need to fix my sleep schedule -
Farlo
Farlo is a small, icy planet that lives far away from a it's parent star. Farlo, despite it's small size, is a pretty dense body. The reason for it's density is that the iron core takes up a large chunk of it's structure (much like Mercury) giving it about the same gravity as The Mun, although being a bit smaller than Minmus. Farlo has 3 moons.
Epim
Epim is a captured asteroid about 2 times the size of Gilly, making it the second biggest, and closest, moon of Farlo. Epim is tidally locked, meaning that the side facing Farlo is elongated, while the side facing away, is not. Landing on Epim shouldn't be much of a struggle, with a gravity not much stronger than Gilly's.
Lunum (Loon-uhm)
Lunum formed from a collision between Farlo and a large asteroid, the collision leaving Farlo with a ring, and a dense iron core. The ring soon formed Lunam, the biggest, and the second closest, moon of Farlo. Lunam is about the size of Bop, making Lunum bigger than Farlo, but without much of a core, Lunum doesn't have much mass, so it only has about the gravity of Pol. Landing on Lunum shouldn't be much of a struggle.
Milly
Milly is a captured asteroid around the same size as Gilly, making it the smallest, and furthest, moon of Farlo. Unlike Epim, Milly is not tidally locked. Instead, it rotates 2 times a day. Landing on Milly would be a breeze, being Gilly's sister asteroid.
I doubt some of this is scientifically accurate, but I just did this for fun, I did a bit of research (by that I mean quick Google searches), but overall I just wrote what came to my mind
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11 hours ago, ffx said:
kitopia
and also plese close this thread because ther is many other thread talking about the same thing
I wish kittopia worked for me, but sadly, it does not
about closing the thread, how do I do that?3 hours ago, OHara said:What do you mean by 'code' here ?
Just kinda the whole process with Kopernicus, because Im not at all experienced with modding planets in KSP, whenever I try to use it the planet comes out as a white, plain, sphere
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I think a cool addition would be an in-built planet maker so that we could easily make planets without having to use code (but still have the option to use code for more complex and advanced planet features)
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18 hours ago, mcwaffles2003 said:
I'd like this, it would keep the community active over the long term though I don't see cash prizes making it into the game
Ya, kinda just threw the cash prize idea out there, no expectations for it
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I would love a game mode where every week/month there would be a new challenges that are meant for online competitive challengers like a space race to The Mun, starting with the basic stuff. (maybe some really hard challenges thrown in every now and then for a cash prize.)
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4 hours ago, KSPStar said:
Gurdamma is a young terrestrial planet that's still experiencing heavy asteroid bombardment, much like Kerbin did billions of years ago. Still to come: a thick atmosphere and a very close (i.e. within the rings) moon!
I love the specs of lava sprinkled across the planets surface, really cool looking
Today is Friday, but one day it'll be Fry(your ship)day
in KSP2 Dev Updates
Posted
Yeah, I wasnt entirely being serious. Just an exaggerated way of saying that Intercept is already seeming to be a very dedicated and passionate dev team. Of course NMS and KSP 2 aren't comparable, NMS went from a bare bones, broken mess to a completely different and way better game. I see KSP 2 ending up the same way in the future.