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DJDoesKSP

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Posts posted by DJDoesKSP

  1. 3 hours ago, Nate Simpson said:

    I think we may dial it back a bit - as other commenters have pointed out, we don't want to spoil too many of the new celestial bodies! This one got grandfathered in because we actually already gave you a peek at an earlier version of it in this video: 

     

    Cool that you guys want to leave some of the Planet discovery to the players, instead of just revealing everything, it adds the aspect of mystery that space flight has.

  2. 38 minutes ago, KSPStar said:

    How is a new part born? Every new part starts life as a simple whitebox model before an artist turns it into a finished part and drops into a test scene with proper lighting.

    Finished parts by Jonathan Cooper and Matthew Reynolds.


    I love that we are able to place the runway tracks ourselves for the colonies instead of just having a default runway!

    Also cool seeing some of the behind the scenes stuff

     

  3. 19 minutes ago, FruitGoose said:

    Ah ok. It doesn’t really say what went wrong only that something did. Unfortunately I’ve never done any planets so I have no idea what might trigger that exception, sorry.

    If you don’t get any answers here, try asking in the Kopernicus thread as I’m sure something similar has come up before for others creating planets.

    ok, I'll make sure to check that out, can I get a link to it?

  4. 3 hours ago, FruitGoose said:

    This basically. It’s tried to load a planet but something's triggered an exception (it says the target so it’s the planet presumably). Either the planet is missing or something is wrong with it’s code (like out of date). Which planet mod are you using?

    I guess I should've specified, I'm trying to make a planet, so I was wondering what the error meant so I could try to fix it

  5. 1 hour ago, DJDoesKSP said:

    I followed the tutorial, but the mod wont work, any ideas?
    (the code)

      Reveal hidden contents

    @Kopernicus:AFTER[KOPERNICUS]
    {
        Body
        {
            name = Lognic
            cacheFile = PlanetTest/Cache/Lognic.bin
            Template
            {
                name = Lognic
                removeAllPQSMods = true
                removeOcean = true
            }
            Properties //Physical properties
                description = Looks to be a former Super Kerbin, our scientists are puzzled on how a Super Kerbin could exist this far out, maybe the same reason Laythe is habital
                radius = 1500000 //Distance from the planet's core to it's surface. How 'big' is the planet?
                geeASL = 2.5 //Surface gravity in G's
                rotationPeriod = 32324.1375
                rotates = true //Important!
                tidallyLocked = false
                initialRotation = 0
                isHomeWorld = false //Very important!
                timewarpAltitudeLimits = 0 30000 30000 60000 300000 300000 400000 700000
                ScienceValues //Scientific expiriments value multiplier
                {
                    landedDataValue = 10 //For expiriments taken on the surface
                    splashedDataValue = 9 //For expiriments taken while splashed down
                    flyingLowDataValue = 7 //For expiriments taken while flying in the lower atmosphere
                    flyingHighDataValue = 6 //For expiriments taken while flying in the upper atmosphere
                    inSpaceLowDataValue = 5 //For expiriments taken in space, close to your planet
                    inSpaceHighDataValue = 4 //For expiriments taken in space, far away from your planet
                    recoveryValue = 7 //Science multiplier for expiriment data taken from recovered vessels
                    flyingAltitudeThreshold = 50000
                    spaceAltitudeThreshold = 291,000
                }    
            }
            Orbit //Orbit properties
            {
                referenceBody = Sun
                color = 1,0,0,1
                inclination = 5 //Orbit inclination relative to referenceBody's equator
                eccentricity = 2 //Orbit eccentricity, how elliptical is the orbit?
                semiMajorAxis = 4563330 //Average distance to reference body
                longitudeOfAscendingNode = 0 //Position of ascending node relative to the surface of the reference body
                argumentOfPeriapsis = 0
                meanAnomalyAtEpoch = 0
                epoch = 0 //Position of your planet when it is first loaded. Not nessecary to give a number unless your planet shares it's orbit, can be used to create laplace resonances
            }
            ScaledVersion //Update scaledspace
            {
                type = Atmospheric
                fadeStart = 0
                fadeEnd = 0
                Material
                {
                    texture = PlanetTest/TextureStuff/Lognic_color.dds //Texture map
                    normals = PlanetTest/NormalStuff/Lognic_normal.dds //Normal map
                    shininess = 0
                    specular = 0.0,0.0,0.0,1.0
                    rimPower = 3 //Atmosphere rim power
                    rimBlend = 0.2 //Atmosphere rim blend
                    Gradient //Atmosphere rim color defenitions
                    {
                        0.0 = 0.06,0.06,0.06,1
                        0.5 = 0.05,0.05,0.05,1
                        1.0 = 0.0196,0.0196,0.0196,1
                    }
                }
            }
            PQS
            {
                Mods
                {
                VertexHeightMap
                    {
                        map = PlanetTest/Map/Lognic_height.dds
                        offset = -500
                        deformity = 2900.0
                        scaleDeformityByRadius = false
                        order = 20
                        enabled = true
                    }
                    {
                        map = PlanetTest/Map/Lognic_color.dds
                        order = 20
                        enabled = true
                    }
                    VertexHeightNoiseVertHeightCurve2
                    {
                        deformity = 105
                        ridgedAddSeed = 153759
                        ridgedAddFrequency = 11
                        ridgedAddLacunarity = 2
                        ridgedAddOctaves = 4
                        ridgedSubSeed = 869463
                        ridgedSubFrequency = 12
                        ridgedSubLacunarity = 2
                        ridgedSubOctaves = 4
                        simplexCurve
                        {
                            key = 0 0 0.1466263 0.1466263
                            key = 0.7922793 0.2448772 0.6761706 1.497418
                            key = 1 1 6.106985 6.106985
                        }
                        simplexHeightStart = 0
                        simplexHeightEnd = 6500
                        simplexSeed = 296022
                        simplexOctaves = 4
                        simplexPersistence = 0.5
                        simplexFrequency = 12
                        enabled = true
                        order = 200
                    }
                    HeightColorMap
                    {
                        blend = 1
                        order = 500
                        enabled = true
                        LandClasses
                        {
                            Class
                            {
                                name = Bottom
                                altitudeStart = 0
                                altitudeEnd = 0.7
                                color = 0.1,0.1,0.1,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Base
                                altitudeStart = 0.7
                                altitudeEnd = 0.75
                                color = 0.7,0.55,0.2,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Low
                                altitudeStart = 0.75
                                altitudeEnd = 0.85
                                color = 0.7,0.6,0.4,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Grad
                                altitudeStart = 0.85
                                altitudeEnd = 0.95
                                color = 1.0,0.9,0.7,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = High
                                altitudeStart = 0.95
                                altitudeEnd = 2
                                color = 0.95,0.95,0.9,1.0
                                lerpToNext = false
                            }
                        }
                    }
                }
            }

     

    I looked in the logs and found this: [LOG 19:53:00]: [Kopernicus]: Configuration.Loader: Failed to load Body: Lognic: Exception has been thrown by the target of an invocation.
    what does this mean?

  6. I followed the tutorial, but the mod wont work, any ideas?
    (the code)

    Spoiler

    @Kopernicus:AFTER[KOPERNICUS]
    {
        Body
        {
            name = Lognic
            cacheFile = PlanetTest/Cache/Lognic.bin
            Template
            {
                name = Lognic
                removeAllPQSMods = true
                removeOcean = true
            }
            Properties //Physical properties
                description = Looks to be a former Super Kerbin, our scientists are puzzled on how a Super Kerbin could exist this far out, maybe the same reason Laythe is habital
                radius = 1500000 //Distance from the planet's core to it's surface. How 'big' is the planet?
                geeASL = 2.5 //Surface gravity in G's
                rotationPeriod = 32324.1375
                rotates = true //Important!
                tidallyLocked = false
                initialRotation = 0
                isHomeWorld = false //Very important!
                timewarpAltitudeLimits = 0 30000 30000 60000 300000 300000 400000 700000
                ScienceValues //Scientific expiriments value multiplier
                {
                    landedDataValue = 10 //For expiriments taken on the surface
                    splashedDataValue = 9 //For expiriments taken while splashed down
                    flyingLowDataValue = 7 //For expiriments taken while flying in the lower atmosphere
                    flyingHighDataValue = 6 //For expiriments taken while flying in the upper atmosphere
                    inSpaceLowDataValue = 5 //For expiriments taken in space, close to your planet
                    inSpaceHighDataValue = 4 //For expiriments taken in space, far away from your planet
                    recoveryValue = 7 //Science multiplier for expiriment data taken from recovered vessels
                    flyingAltitudeThreshold = 50000
                    spaceAltitudeThreshold = 291,000
                }    
            }
            Orbit //Orbit properties
            {
                referenceBody = Sun
                color = 1,0,0,1
                inclination = 5 //Orbit inclination relative to referenceBody's equator
                eccentricity = 2 //Orbit eccentricity, how elliptical is the orbit?
                semiMajorAxis = 4563330 //Average distance to reference body
                longitudeOfAscendingNode = 0 //Position of ascending node relative to the surface of the reference body
                argumentOfPeriapsis = 0
                meanAnomalyAtEpoch = 0
                epoch = 0 //Position of your planet when it is first loaded. Not nessecary to give a number unless your planet shares it's orbit, can be used to create laplace resonances
            }
            ScaledVersion //Update scaledspace
            {
                type = Atmospheric
                fadeStart = 0
                fadeEnd = 0
                Material
                {
                    texture = PlanetTest/TextureStuff/Lognic_color.dds //Texture map
                    normals = PlanetTest/NormalStuff/Lognic_normal.dds //Normal map
                    shininess = 0
                    specular = 0.0,0.0,0.0,1.0
                    rimPower = 3 //Atmosphere rim power
                    rimBlend = 0.2 //Atmosphere rim blend
                    Gradient //Atmosphere rim color defenitions
                    {
                        0.0 = 0.06,0.06,0.06,1
                        0.5 = 0.05,0.05,0.05,1
                        1.0 = 0.0196,0.0196,0.0196,1
                    }
                }
            }
            PQS
            {
                Mods
                {
                VertexHeightMap
                    {
                        map = PlanetTest/Map/Lognic_height.dds
                        offset = -500
                        deformity = 2900.0
                        scaleDeformityByRadius = false
                        order = 20
                        enabled = true
                    }
                    {
                        map = PlanetTest/Map/Lognic_color.dds
                        order = 20
                        enabled = true
                    }
                    VertexHeightNoiseVertHeightCurve2
                    {
                        deformity = 105
                        ridgedAddSeed = 153759
                        ridgedAddFrequency = 11
                        ridgedAddLacunarity = 2
                        ridgedAddOctaves = 4
                        ridgedSubSeed = 869463
                        ridgedSubFrequency = 12
                        ridgedSubLacunarity = 2
                        ridgedSubOctaves = 4
                        simplexCurve
                        {
                            key = 0 0 0.1466263 0.1466263
                            key = 0.7922793 0.2448772 0.6761706 1.497418
                            key = 1 1 6.106985 6.106985
                        }
                        simplexHeightStart = 0
                        simplexHeightEnd = 6500
                        simplexSeed = 296022
                        simplexOctaves = 4
                        simplexPersistence = 0.5
                        simplexFrequency = 12
                        enabled = true
                        order = 200
                    }
                    HeightColorMap
                    {
                        blend = 1
                        order = 500
                        enabled = true
                        LandClasses
                        {
                            Class
                            {
                                name = Bottom
                                altitudeStart = 0
                                altitudeEnd = 0.7
                                color = 0.1,0.1,0.1,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Base
                                altitudeStart = 0.7
                                altitudeEnd = 0.75
                                color = 0.7,0.55,0.2,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Low
                                altitudeStart = 0.75
                                altitudeEnd = 0.85
                                color = 0.7,0.6,0.4,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = Grad
                                altitudeStart = 0.85
                                altitudeEnd = 0.95
                                color = 1.0,0.9,0.7,1.0
                                lerpToNext = true
                            }
                            Class
                            {
                                name = High
                                altitudeStart = 0.95
                                altitudeEnd = 2
                                color = 0.95,0.95,0.9,1.0
                                lerpToNext = false
                            }
                        }
                    }
                }
            }

     

  7. Looking a little too deep into the new feature video

    "The Sticky Notes"

    Thes sticky notes show up (from what I could tell) 3 times in the feature video (order below), they all have the same pattern, as if they're all connected, hence my profile pic, 

    E1cEGOmWEAMM9-A?format=png&name=360x360 4:31

    E1cEGOoXIAIo_rb?format=png&name=240x240 5:57

    E1cEGOoWYAAHr62?format=png&name=240x240 6:35

    If it has something to do with the colors, its spells out "Bob" (Blue, Orange, Blue), which would be a fun easter egg. I dont know what else it would mean though, so, thats it for this. (Im also pretty sure this is nothing)

    "Glitchy Text"

    This glitchy text could have somethin, Idk, but most likely is just for the glitch effect

    E1cG1GUWYAQRh0h?format=jpg&name=small

    some of the other stuff I would mention have already been mentioned by other people (such as the probable 8th kerbol system planet, and the noise at the end making an image)

     

  8. On 5/14/2021 at 1:23 PM, Truebadour said:

    Great video!

    The timestamps at the end point to an easter egg. u/RobotSquid_ on Reddit analysed the audio files which gave the following image:

    v9q9vhnlw3z61.png

    (credits: u/RobotSquid_ on Reddit).

     

    Some of us think it's a map. A rocket can be seen orbiting Kerbin. Above the rocket there is something that is most likely the Kerbol System. At the top of the image, 12 dots could imply that there is twelve star systems to explore (I think it's a bit too much to be realistic, but who knows).

     

    Back on the topic of the video, I'm really glad to see the new procedural wings. I'm hoping to see some procedural tanks one day (maybe as a mid-late game research?).

    I paused the video to look at the VAB UI, and I think it's a lot more transparent in the way it shows info to the player. Can't wait to forget how to use the current VAB!

    The tutorials look great, will there be advanced tutorials for new concepts of the game as well? I'm thinking about colony building, logistics, brachistochrone trajectories...

    This might be a reference to the Arecibo Message, which was a message sent out for aliens to decode (if there are any aliens), just not as complicated, it could be the same thing with this, Kerbals trying to point out what their star system looks like, where they are in said star system, and what their current space travel technology looks like (but this is me looking WAY to deep into it)

  9. Just now, Minmus Taster said:

    That's what I thought at first to.

    Especially since theres question marks around it as if they dont know if its actually there or not

    I would love a mystery aspect of KSP 2, where you have to send out probes to find new planets/moons

  10. 21 hours ago, KSPStar said:

    Hello everyone!

    4 brand new photovoltaic panels are arriving at the KSC in the upcoming 1.12 PC update, including enhanced versions of the SP and OX-4 series, but also two large circular retractable solar panels to let your craft travel in the vacuum of space with style! Check them out!

    wSFCNfM.png

     

    EpRCcwM.png

     

    lTk0Wcp.png

     

    2ttlhPd.png

     

    the circular solar panel looks like it would look nice on big interplanetary ships, also looks like it would be satisfying to open

  11. On 4/16/2021 at 1:27 PM, KSPStar said:

    Show and Tell videos will be publicly listed on YouTube at a later date. For now these individual clips need to remain unlisted. (There's some additional legal steps involved in order for the Show and Tell videos to go up publicly.)

    Will youtubers be able to use these videos in KSP news round up videos, or do they still need to wait for them to go public?

  12. On 3/19/2021 at 12:19 PM, KSPStar said:

    What are Kerbals made of? Plants, snacks, regret? Intercept Senior 3D artist Jordan Pack decided to explore what Kerbals would look like if they were made of different materials. Check 'em out.

    These won't be in Kerbal Space Program 2, at least until we add a puppetry expansion.

     

    kerbalmats.jpg

    1_wool.jpg

    2_skin.jpg

    2_skinclose.jpg

    4_plant.jpg

    5_foam.jpg

    6_plush.jpg

    Now replace all the plants on Kerbin with Plant Kerbals

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