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Posts posted by DJDoesKSP
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Is this a new addition to the Kerbol System, or is it in a different star system?
Either way, cant wait to explore it! -
An IVA option would be pretty cool, I would love to be able to explore a space station or such as a little Kerbal
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38 minutes ago, KSPStar said:
How is a new part born? Every new part starts life as a simple whitebox model before an artist turns it into a finished part and drops into a test scene with proper lighting.
Finished parts by Jonathan Cooper and Matthew Reynolds.
I love that we are able to place the runway tracks ourselves for the colonies instead of just having a default runway!
Also cool seeing some of the behind the scenes stuff
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Looks great! Looks like I got onto the forum at the right time!
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19 minutes ago, FruitGoose said:
Ah ok. It doesn’t really say what went wrong only that something did. Unfortunately I’ve never done any planets so I have no idea what might trigger that exception, sorry.
If you don’t get any answers here, try asking in the Kopernicus thread as I’m sure something similar has come up before for others creating planets.
ok, I'll make sure to check that out, can I get a link to it?
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3 hours ago, FruitGoose said:
This basically. It’s tried to load a planet but something's triggered an exception (it says the target so it’s the planet presumably). Either the planet is missing or something is wrong with it’s code (like out of date). Which planet mod are you using?
I guess I should've specified, I'm trying to make a planet, so I was wondering what the error meant so I could try to fix it
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I got this error in the Kopernicus logs: "[Kopernicus]: Configuration.Loader: Failed to load Body: Lognic: Exception has been thrown by the target of an invocation." and I'm wondering what it means
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1 hour ago, DJDoesKSP said:
I followed the tutorial, but the mod wont work, any ideas?
(the code)@Kopernicus:AFTER[KOPERNICUS]
{
Body
{
name = Lognic
cacheFile = PlanetTest/Cache/Lognic.bin
Template
{
name = Lognic
removeAllPQSMods = true
removeOcean = true
}
Properties //Physical properties
description = Looks to be a former Super Kerbin, our scientists are puzzled on how a Super Kerbin could exist this far out, maybe the same reason Laythe is habital
radius = 1500000 //Distance from the planet's core to it's surface. How 'big' is the planet?
geeASL = 2.5 //Surface gravity in G's
rotationPeriod = 32324.1375
rotates = true //Important!
tidallyLocked = false
initialRotation = 0
isHomeWorld = false //Very important!
timewarpAltitudeLimits = 0 30000 30000 60000 300000 300000 400000 700000
ScienceValues //Scientific expiriments value multiplier
{
landedDataValue = 10 //For expiriments taken on the surface
splashedDataValue = 9 //For expiriments taken while splashed down
flyingLowDataValue = 7 //For expiriments taken while flying in the lower atmosphere
flyingHighDataValue = 6 //For expiriments taken while flying in the upper atmosphere
inSpaceLowDataValue = 5 //For expiriments taken in space, close to your planet
inSpaceHighDataValue = 4 //For expiriments taken in space, far away from your planet
recoveryValue = 7 //Science multiplier for expiriment data taken from recovered vessels
flyingAltitudeThreshold = 50000
spaceAltitudeThreshold = 291,000
}
}
Orbit //Orbit properties
{
referenceBody = Sun
color = 1,0,0,1
inclination = 5 //Orbit inclination relative to referenceBody's equator
eccentricity = 2 //Orbit eccentricity, how elliptical is the orbit?
semiMajorAxis = 4563330 //Average distance to reference body
longitudeOfAscendingNode = 0 //Position of ascending node relative to the surface of the reference body
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0 //Position of your planet when it is first loaded. Not nessecary to give a number unless your planet shares it's orbit, can be used to create laplace resonances
}
ScaledVersion //Update scaledspace
{
type = Atmospheric
fadeStart = 0
fadeEnd = 0
Material
{
texture = PlanetTest/TextureStuff/Lognic_color.dds //Texture map
normals = PlanetTest/NormalStuff/Lognic_normal.dds //Normal map
shininess = 0
specular = 0.0,0.0,0.0,1.0
rimPower = 3 //Atmosphere rim power
rimBlend = 0.2 //Atmosphere rim blend
Gradient //Atmosphere rim color defenitions
{
0.0 = 0.06,0.06,0.06,1
0.5 = 0.05,0.05,0.05,1
1.0 = 0.0196,0.0196,0.0196,1
}
}
}
PQS
{
Mods
{
VertexHeightMap
{
map = PlanetTest/Map/Lognic_height.dds
offset = -500
deformity = 2900.0
scaleDeformityByRadius = false
order = 20
enabled = true
}
{
map = PlanetTest/Map/Lognic_color.dds
order = 20
enabled = true
}
VertexHeightNoiseVertHeightCurve2
{
deformity = 105
ridgedAddSeed = 153759
ridgedAddFrequency = 11
ridgedAddLacunarity = 2
ridgedAddOctaves = 4
ridgedSubSeed = 869463
ridgedSubFrequency = 12
ridgedSubLacunarity = 2
ridgedSubOctaves = 4
simplexCurve
{
key = 0 0 0.1466263 0.1466263
key = 0.7922793 0.2448772 0.6761706 1.497418
key = 1 1 6.106985 6.106985
}
simplexHeightStart = 0
simplexHeightEnd = 6500
simplexSeed = 296022
simplexOctaves = 4
simplexPersistence = 0.5
simplexFrequency = 12
enabled = true
order = 200
}
HeightColorMap
{
blend = 1
order = 500
enabled = true
LandClasses
{
Class
{
name = Bottom
altitudeStart = 0
altitudeEnd = 0.7
color = 0.1,0.1,0.1,1.0
lerpToNext = true
}
Class
{
name = Base
altitudeStart = 0.7
altitudeEnd = 0.75
color = 0.7,0.55,0.2,1.0
lerpToNext = true
}
Class
{
name = Low
altitudeStart = 0.75
altitudeEnd = 0.85
color = 0.7,0.6,0.4,1.0
lerpToNext = true
}
Class
{
name = Grad
altitudeStart = 0.85
altitudeEnd = 0.95
color = 1.0,0.9,0.7,1.0
lerpToNext = true
}
Class
{
name = High
altitudeStart = 0.95
altitudeEnd = 2
color = 0.95,0.95,0.9,1.0
lerpToNext = false
}
}
}
}
}I looked in the logs and found this: [LOG 19:53:00]: [Kopernicus]: Configuration.Loader: Failed to load Body: Lognic: Exception has been thrown by the target of an invocation.
what does this mean? -
I followed the tutorial, but the mod wont work, any ideas?
(the code)Spoiler@Kopernicus:AFTER[KOPERNICUS]
{
Body
{
name = Lognic
cacheFile = PlanetTest/Cache/Lognic.bin
Template
{
name = Lognic
removeAllPQSMods = true
removeOcean = true
}
Properties //Physical properties
description = Looks to be a former Super Kerbin, our scientists are puzzled on how a Super Kerbin could exist this far out, maybe the same reason Laythe is habital
radius = 1500000 //Distance from the planet's core to it's surface. How 'big' is the planet?
geeASL = 2.5 //Surface gravity in G's
rotationPeriod = 32324.1375
rotates = true //Important!
tidallyLocked = false
initialRotation = 0
isHomeWorld = false //Very important!
timewarpAltitudeLimits = 0 30000 30000 60000 300000 300000 400000 700000
ScienceValues //Scientific expiriments value multiplier
{
landedDataValue = 10 //For expiriments taken on the surface
splashedDataValue = 9 //For expiriments taken while splashed down
flyingLowDataValue = 7 //For expiriments taken while flying in the lower atmosphere
flyingHighDataValue = 6 //For expiriments taken while flying in the upper atmosphere
inSpaceLowDataValue = 5 //For expiriments taken in space, close to your planet
inSpaceHighDataValue = 4 //For expiriments taken in space, far away from your planet
recoveryValue = 7 //Science multiplier for expiriment data taken from recovered vessels
flyingAltitudeThreshold = 50000
spaceAltitudeThreshold = 291,000
}
}
Orbit //Orbit properties
{
referenceBody = Sun
color = 1,0,0,1
inclination = 5 //Orbit inclination relative to referenceBody's equator
eccentricity = 2 //Orbit eccentricity, how elliptical is the orbit?
semiMajorAxis = 4563330 //Average distance to reference body
longitudeOfAscendingNode = 0 //Position of ascending node relative to the surface of the reference body
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0 //Position of your planet when it is first loaded. Not nessecary to give a number unless your planet shares it's orbit, can be used to create laplace resonances
}
ScaledVersion //Update scaledspace
{
type = Atmospheric
fadeStart = 0
fadeEnd = 0
Material
{
texture = PlanetTest/TextureStuff/Lognic_color.dds //Texture map
normals = PlanetTest/NormalStuff/Lognic_normal.dds //Normal map
shininess = 0
specular = 0.0,0.0,0.0,1.0
rimPower = 3 //Atmosphere rim power
rimBlend = 0.2 //Atmosphere rim blend
Gradient //Atmosphere rim color defenitions
{
0.0 = 0.06,0.06,0.06,1
0.5 = 0.05,0.05,0.05,1
1.0 = 0.0196,0.0196,0.0196,1
}
}
}
PQS
{
Mods
{
VertexHeightMap
{
map = PlanetTest/Map/Lognic_height.dds
offset = -500
deformity = 2900.0
scaleDeformityByRadius = false
order = 20
enabled = true
}
{
map = PlanetTest/Map/Lognic_color.dds
order = 20
enabled = true
}
VertexHeightNoiseVertHeightCurve2
{
deformity = 105
ridgedAddSeed = 153759
ridgedAddFrequency = 11
ridgedAddLacunarity = 2
ridgedAddOctaves = 4
ridgedSubSeed = 869463
ridgedSubFrequency = 12
ridgedSubLacunarity = 2
ridgedSubOctaves = 4
simplexCurve
{
key = 0 0 0.1466263 0.1466263
key = 0.7922793 0.2448772 0.6761706 1.497418
key = 1 1 6.106985 6.106985
}
simplexHeightStart = 0
simplexHeightEnd = 6500
simplexSeed = 296022
simplexOctaves = 4
simplexPersistence = 0.5
simplexFrequency = 12
enabled = true
order = 200
}
HeightColorMap
{
blend = 1
order = 500
enabled = true
LandClasses
{
Class
{
name = Bottom
altitudeStart = 0
altitudeEnd = 0.7
color = 0.1,0.1,0.1,1.0
lerpToNext = true
}
Class
{
name = Base
altitudeStart = 0.7
altitudeEnd = 0.75
color = 0.7,0.55,0.2,1.0
lerpToNext = true
}
Class
{
name = Low
altitudeStart = 0.75
altitudeEnd = 0.85
color = 0.7,0.6,0.4,1.0
lerpToNext = true
}
Class
{
name = Grad
altitudeStart = 0.85
altitudeEnd = 0.95
color = 1.0,0.9,0.7,1.0
lerpToNext = true
}
Class
{
name = High
altitudeStart = 0.95
altitudeEnd = 2
color = 0.95,0.95,0.9,1.0
lerpToNext = false
}
}
}
}
} -
I was trying to get a stable orbit around Kerbol (the sun), and the tragectory then bugged out and went to a verticle that would go straight into Kerbol.
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Looking a little too deep into the new feature video
"The Sticky Notes"
Thes sticky notes show up (from what I could tell) 3 times in the feature video (order below), they all have the same pattern, as if they're all connected, hence my profile pic,
4:31
5:57
6:35
If it has something to do with the colors, its spells out "Bob" (Blue, Orange, Blue), which would be a fun easter egg. I dont know what else it would mean though, so, thats it for this. (Im also pretty sure this is nothing)
"Glitchy Text"
This glitchy text could have somethin, Idk, but most likely is just for the glitch effect
some of the other stuff I would mention have already been mentioned by other people (such as the probable 8th kerbol system planet, and the noise at the end making an image)
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5 hours ago, ShadowZone said:
At 02:21 that appears to be our first look at a redesigned Tylo, or am I totally mistaken? It looks forboding... as it should!
The planet shine with Jools green being reflected by (the assumed to be) Tylos surface looks cool too!
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On 5/14/2021 at 1:23 PM, Truebadour said:
Great video!
The timestamps at the end point to an easter egg. u/RobotSquid_ on Reddit analysed the audio files which gave the following image:
(credits: u/RobotSquid_ on Reddit).
Some of us think it's a map. A rocket can be seen orbiting Kerbin. Above the rocket there is something that is most likely the Kerbol System. At the top of the image, 12 dots could imply that there is twelve star systems to explore (I think it's a bit too much to be realistic, but who knows).
Back on the topic of the video, I'm really glad to see the new procedural wings. I'm hoping to see some procedural tanks one day (maybe as a mid-late game research?).
I paused the video to look at the VAB UI, and I think it's a lot more transparent in the way it shows info to the player. Can't wait to forget how to use the current VAB!
The tutorials look great, will there be advanced tutorials for new concepts of the game as well? I'm thinking about colony building, logistics, brachistochrone trajectories...
This might be a reference to the Arecibo Message, which was a message sent out for aliens to decode (if there are any aliens), just not as complicated, it could be the same thing with this, Kerbals trying to point out what their star system looks like, where they are in said star system, and what their current space travel technology looks like (but this is me looking WAY to deep into it)
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Just now, Minmus Taster said:
That's what I thought at first to.
Especially since theres question marks around it as if they dont know if its actually there or not
I would love a mystery aspect of KSP 2, where you have to send out probes to find new planets/moons
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1 hour ago, Minmus Taster said:
Skip to 6:29
Holy...
What do you think about this?
Probably meant to be a reference to the possible Planet 9 of the solar system? I wonder if they're going to call it "Planet 8"
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1 hour ago, RoverDude said:
Full disclosure... I spent a lot of the time building that just sitting there and watching the animation on a loop
Cant wait to do the same
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21 hours ago, KSPStar said:
the circular solar panel looks like it would look nice on big interplanetary ships, also looks like it would be satisfying to open
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25 minutes ago, Cyrus Playz said:
What do you mean by "kittopia Tech not Working"
Maybe I installed an outdated version, but it shows an error during the KSP loading screen and then the game doesnt load
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hello, I've been having trouble making planets and having them work in-game, I followed a tutorial, but it was outdated
I should be more specific, Im not able to get kittopia tech to work with the current version of the game, so Im wondering if theres any alternatives
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On 4/23/2021 at 5:44 PM, HebaruSan said:
Here are some of the previous times this has been discussed:
One more thread making all the same points probably isn't going to tilt the scales.
thank you
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I was wondering if there will be a public Beta/Pre-Release and/or a Beta/Pre-Release handed out to creators (Jacksepticeye, Matt Lowne, Scott Manley, etc.)
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On 4/16/2021 at 1:27 PM, KSPStar said:
Show and Tell videos will be publicly listed on YouTube at a later date. For now these individual clips need to remain unlisted. (There's some additional legal steps involved in order for the Show and Tell videos to go up publicly.)
Will youtubers be able to use these videos in KSP news round up videos, or do they still need to wait for them to go public?
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On 3/19/2021 at 12:19 PM, KSPStar said:
Now replace all the plants on Kerbin with Plant Kerbals
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2 hours ago, Dr. Kerbal said:
Nate Simpson confirmed that there will be a dev dairy on the colonies fuel factories!
Oh cool!
Show and Tell - Gurdamma
in Show and Tell
Posted
Cool that you guys want to leave some of the Planet discovery to the players, instead of just revealing everything, it adds the aspect of mystery that space flight has.