verniervonkerman
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Posts posted by verniervonkerman
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On 7/9/2023 at 1:30 AM, nimas2333 said:
Have you got any plans to include newer cockpits for J-35/FC-31, Su-75, KF-21 etc. in the future?
I think the mod is either dead or on indefinite hiatus. I dunno tho.
11 hours ago, cosmivontec said:when I download this I can't see the f-35,f-22,j-20 or SU-57 parts, I can see the other ones though, why?
I can't see the SU-57 aircraft either, but I am able to see the other aircraft. If you mean stuff like landing gear, I will look around in the files and see if they're in the mod.
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I believe that all it does is warn in console
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Im on windows and the same thing occurs with me
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You should take it to a place like MicroCenter. I had this, and it turns out the cause was a faulty CPU.
After the CPU was replaced, it functioned as new
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The player.log file says it crashed with the following error with varying [0x0(insert number)] values...
NullReferenceException: Object reference not set to an instance of an object
at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen.
Sometimes it takes place when I hit "Resume saved game".
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NullReferenceException: Object reference not set to an instance of an object
at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)Here is my player.log
https://drive.google.com/file/d/1OSbmPfqVaE3dT30EBS4Xy10uUdmpi1Jy/view?usp=share_link
Reproduction steps:
go into ksp
launch one craft
go back to vab/sph
launch another craft
CTD occurs when loading into the runway/launchpad
Screenshot of GameData
https://drive.google.com/file/d/1yVD641Rf8fvqUfAxu8wgwEaVjuS3S1Ag/view?usp=share_link
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Ok. Turns out my RAM failed. After having it replaced, it now crashes after 3 launches with the following exception taken from Player.log
NullReferenceException: Object reference not set to an instance of an object
at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
(Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) -
Ok. I just reinstalled windows 3 times and had to reinstall everything as a result...
SAME ISSUE occurs
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did chkdsk. didn't work. But I did make a groundbreaking discovery with regards to the log file exception.
SpoilerNullReferenceException: Object reference not set to an instance of an object
PQSMod_UVPlanetRelativePosition.OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.Mod_OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.SetSpaceCentre () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.OnLevelLoaded (GameScenes level) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <4b449f2841f84227adfaad3149c8fdba>:0)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <12e76cd50cc64cf19e759e981cb725af>:0)This happens when I load one save file with no flights or progress. I made another file and it loaded just fine on first boot. HOWEVER, the moment I reboot, that file becomes corrupted as well.
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How do I do an OS check? How much Drive Space is required for KSP to run properly? And what do you mean by "Free ram+swap"?
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Tried that. Every time I launch KSP, it crashes upon launching or creating a save file.
When I verify the files, 1 or 2 files always fail to verify.
https://www.dropbox.com/s/rwf6vvvmrpt90be/Screenshot 2023-04-24 201119.png?dl=0
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I also realized that when the game crashes and I verify the files, 5-7 files have to be reacquired.
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Most notably, I found this in the logs.
NullReferenceException: Object reference not set to an instance of an object
PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0)
FlightDriver.Start () (at <4b449f2841f84227adfaad3149c8fdba>:0)https://www.dropbox.com/s/8lbd2859d11vzqo/KSP.log?dl=0
Log file link is up there.
I hope I can resolve this so I can mod and play KSP again.
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Could you add a cold launch system to Peacekeeper? Didn't Peacekeeper use a Cold Launch system like the RO Dnepr?
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How do I remove the advanced search box? it keeps appearing on the site and blocks me from clicking
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Hey man, could you make Air to Ground missiles, such as the AGM-84 Harpoon next update?
I think this mod has great potential for KSP 1.
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Excited for the new mods!
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As in suggesting you add those things. I'm not demanding you do those things. Sorry for the tone
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No. I was suggesting you do so. I'm sorry
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Firstly, we need an update to make it all compatible with Bda+.
Then, I got some suggestions:
AGM-126 Advanced Cruise Missile
AGM-154 JSOW Cluster/HE glide bomb
Standalone DF-ZF Glider for Air Launch.
Maybe the Zircon?
Anti-sub missiles
Finally, a bigger rotary launcher for big bombs and missiles.
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Recommendation: Set glide bombs to gps guidance mode, and set it to Cruise guidance.
The reasoning behind this is so it achieves a much more comparable range to glide bombs in real life. In AGMBallistic mode, the bomb stalls out after a little bit, while cruise mode delays this for much longer by having an actual glide path.
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especially with the BHI parts simply turning into those reenactment guns (the ones that are permanently made unable to fire for safety)
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The BDArmory weapons don't work at all, and for bombs and missiles, don't fire, or show up in weapon manager.
Basically BHI is useless now, unless an update occurs. ¯\_(ツ)_/¯
[1.7.1][1.8.1][1.9.1][1.10.1] Persistent Thrust Extended 1.7.5 (now with background persistent thrust)
in KSP1 Mod Releases
Posted
Not that I know of