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verniervonkerman

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Everything posted by verniervonkerman

  1. I think the mod is either dead or on indefinite hiatus. I dunno tho. I can't see the SU-57 aircraft either, but I am able to see the other aircraft. If you mean stuff like landing gear, I will look around in the files and see if they're in the mod.
  2. You should take it to a place like MicroCenter. I had this, and it turns out the cause was a faulty CPU. After the CPU was replaced, it functioned as new
  3. The player.log file says it crashed with the following error with varying [0x0(insert number)] values... NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen. Sometimes it takes place when I hit "Resume saved game".
  4. NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) Here is my player.log https://drive.google.com/file/d/1OSbmPfqVaE3dT30EBS4Xy10uUdmpi1Jy/view?usp=share_link Reproduction steps: go into ksp launch one craft go back to vab/sph launch another craft CTD occurs when loading into the runway/launchpad Screenshot of GameData https://drive.google.com/file/d/1yVD641Rf8fvqUfAxu8wgwEaVjuS3S1Ag/view?usp=share_link
  5. Ok. Turns out my RAM failed. After having it replaced, it now crashes after 3 launches with the following exception taken from Player.log NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0)
  6. Ok. I just reinstalled windows 3 times and had to reinstall everything as a result... SAME ISSUE occurs
  7. did chkdsk. didn't work. But I did make a groundbreaking discovery with regards to the log file exception. This happens when I load one save file with no flights or progress. I made another file and it loaded just fine on first boot. HOWEVER, the moment I reboot, that file becomes corrupted as well.
  8. How do I do an OS check? How much Drive Space is required for KSP to run properly? And what do you mean by "Free ram+swap"?
  9. Tried that. Every time I launch KSP, it crashes upon launching or creating a save file. When I verify the files, 1 or 2 files always fail to verify. https://www.dropbox.com/s/rwf6vvvmrpt90be/Screenshot 2023-04-24 201119.png?dl=0
  10. I also realized that when the game crashes and I verify the files, 5-7 files have to be reacquired.
  11. Most notably, I found this in the logs. NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0) FlightDriver.Start () (at <4b449f2841f84227adfaad3149c8fdba>:0) https://www.dropbox.com/s/8lbd2859d11vzqo/KSP.log?dl=0 Log file link is up there. I hope I can resolve this so I can mod and play KSP again.
  12. Could you add a cold launch system to Peacekeeper? Didn't Peacekeeper use a Cold Launch system like the RO Dnepr?
  13. How do I remove the advanced search box? it keeps appearing on the site and blocks me from clicking
  14. Hey man, could you make Air to Ground missiles, such as the AGM-84 Harpoon next update? I think this mod has great potential for KSP 1.
  15. As in suggesting you add those things. I'm not demanding you do those things. Sorry for the tone
  16. Firstly, we need an update to make it all compatible with Bda+. Then, I got some suggestions: AGM-126 Advanced Cruise Missile AGM-154 JSOW Cluster/HE glide bomb Standalone DF-ZF Glider for Air Launch. Maybe the Zircon? Anti-sub missiles Finally, a bigger rotary launcher for big bombs and missiles.
  17. Recommendation: Set glide bombs to gps guidance mode, and set it to Cruise guidance. The reasoning behind this is so it achieves a much more comparable range to glide bombs in real life. In AGMBallistic mode, the bomb stalls out after a little bit, while cruise mode delays this for much longer by having an actual glide path.
  18. especially with the BHI parts simply turning into those reenactment guns (the ones that are permanently made unable to fire for safety)
  19. The BDArmory weapons don't work at all, and for bombs and missiles, don't fire, or show up in weapon manager. Basically BHI is useless now, unless an update occurs. ¯\_(ツ)_/¯
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