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verniervonkerman

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Posts posted by verniervonkerman

  1. On 7/9/2023 at 1:30 AM, nimas2333 said:

    Have you got any plans to include newer cockpits for J-35/FC-31, Su-75, KF-21 etc. in the future?

    I think the mod is either dead or on indefinite hiatus. I dunno tho.

     

    11 hours ago, cosmivontec said:

    when I download this I can't see the f-35,f-22,j-20 or SU-57 parts, I can see the other ones though, why?

    I can't see the SU-57 aircraft either, but I am able to see the other aircraft. If you mean stuff like landing gear, I will look around in the files and see if they're in the mod.

     

  2. The player.log file says it crashed with the following error with varying [0x0(insert number)] values...

     

    NullReferenceException: Object reference not set to an instance of an object
      at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

     

    This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen.

    Sometimes it takes place when I hit "Resume saved game".

  3. NullReferenceException: Object reference not set to an instance of an object
      at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

     

    Here is my player.log

    https://drive.google.com/file/d/1OSbmPfqVaE3dT30EBS4Xy10uUdmpi1Jy/view?usp=share_link

     

    Reproduction steps:

    go into ksp

    launch one craft

    go back to vab/sph

    launch another craft

    CTD occurs when loading into the runway/launchpad

     

    Screenshot of GameData

    https://drive.google.com/file/d/1yVD641Rf8fvqUfAxu8wgwEaVjuS3S1Ag/view?usp=share_link

  4. Ok. Turns out my RAM failed. After having it replaced, it now crashes after 3 launches with the following exception taken from Player.log

     

    NullReferenceException: Object reference not set to an instance of an object
      at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
     
    (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0)

  5. did chkdsk. didn't work. But I did make a groundbreaking discovery with regards to the log file exception.

     

    Spoiler

    NullReferenceException: Object reference not set to an instance of an object
        PQSMod_UVPlanetRelativePosition.OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.Mod_OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.SetSpaceCentre () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.OnLevelLoaded (GameScenes level) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <12e76cd50cc64cf19e759e981cb725af>:0)

    This happens when I load one save file with no flights or progress. I made another file and it loaded just fine on first boot. HOWEVER, the moment I reboot, that file becomes corrupted as well.

  6. Most notably, I found this in the logs.

     

    NullReferenceException: Object reference not set to an instance of an object
        PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        FlightDriver.Start () (at <4b449f2841f84227adfaad3149c8fdba>:0)

     

    https://www.dropbox.com/s/8lbd2859d11vzqo/KSP.log?dl=0

    Log file link is up there.

    I hope I can resolve this so I can mod and play KSP again.

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