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Hi! Yes, but not anytime soon.
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Yes, it's frozen indefinitely, and it's not Energia 2 MKS is currently running at 2.5x scale, so the second version will also be tuned for 2.5x
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Thx!!
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This add-on is a complete rework, without even getting a release. The old version was one continuous bug and was also strange in terms of design. Now there is rework of the main spaceship. Old New The rocket will also receive a redesign.
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I do not know if anyone will restore the original add-on, but I have my own model based on this add-on. Although still need to wait for modding in KSP 2
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MKS 2.0 in early development.
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Sorry for the late reply, but then I have no idea what's wrong with it, it still works fine for me.
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B9PartSwitch obligatory add-on. no This add-on is still frozen, I'm waiting for modding in KSP2.
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Hopefully the best thing to come in KSP2 is good modding tutorials.
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No progress. It is frozen for now.
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Thanks, but unfortunately I'm not sure when I can complete this add-on. It contains a lot of bugs, KSP lacks good tutorials on how to create add-ons, so I'm looking for a solution to problems that arise for too long, it's tiring.
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And yet it does not work, perhaps because the animation works like a solar panel, and the "ModuleCargoBay" is superfluous, or I do not understand or do something wrong.
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The science lab was in development along with the station, but after the unity incident, I lost interest in this add-on, but it is not abandoned, but simply frozen. Possibly before the release of KSP 2.) It has a cargo hold, and the ship itself has room for a micro satellite. I will also develop a special rover for him. Yes, I thought about additional struts, although this is not a priority now, but the opening of the panels will remain at the same level. The start of the development of the first stage.
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Yes, but most likely it will not be possible to set up the cargo bay properly, because they work like solar panels. Although I'm not good at it.
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Thank you! but unfortunately I "lost" the files, now it will be very difficult to recover it. I know about the orbiter menu, infinite RCS is inconvenient though easy to fix, but right now minishuttle is not available in Unity and it will take a long time to set it up again. Now released a small patch that fixes the problem with the fragility of the solar panels on the shuttle, now they will not require jewelry landing: https://spacedock.info/mod/2678/KerbalMiniShuttle