Do workshops need a specific type of kerbals to function, I assumed I should put engineers in there, because when I try to construct a DIY kit after deploying it, the game says "no workers in the workshop" even though it's full of engineers. Is there another mechanic I'm missing here like something I need to add or activate in the mobile workshop?
KSP 1.9.1.2788
mod version 2.6.1.1
downloaded off CKAN