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Rocketeer
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cBBp Dragon Rider Pod/Capsule
ultradude25 replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I don't think you can. You'll have to EVA the unwanted crew and end their flights. -
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
ultradude25 replied to Kreuzung's topic in KSP1 Mod Releases
That was the point, to show it happens with other engines unrelated to this, so it's probably not this plugin's fault. -
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
ultradude25 replied to Kreuzung's topic in KSP1 Mod Releases
I had the same thing with the MMI ion engines. This happened after I updated the PowerTech_mumech plugin, and went to an already active craft to test if the depleting batteries bug was really fixed (it wasn't). When I depleted the batteries the game went down to minimum FPS and only recovered once I managed to switch away from the craft. -
Those 1-2 metre adapters have so many uses. For example, they make a great nosecone for radial stages. There's even plenty of room to throw something in there, like a parachute.
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What about if you split the middle and outer parts into separate parts, and put an attachment point in the center of both of them? Then you could put the center on, surface attach any things you wanted on it, then attach the outer cage to that middle attachment point, and be able to surface attach parts to that too. I made a mockup by editing existing parts' attachment points (I had to cheat to get the outer part to place inside the center though): Move the bottom attachment point to the middle. Same with the outer part. Surface attach some RCS tanks and attach the outer part's middle attach point to the center part's. Then surface attach more RCS to the outer part!
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I really want a version of that empty truss that allows you to place parts between the bars and the center (attaches to the center). My ship would look much better if I could put the RCS and batteries inside the truss, instead of hanging outside. Or make that large fuel tank truss also carry RCS, don't know if you'd need to make the tank parts separate to do that though, although that might still be a nice idea.
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Doesn't seem to be working. After the battery dies, it still doesn't recharge. Although you can see the 'fuel' meter flash occasionally, as if it's trying (my engines are definitely off).
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So glad the engines are fixed, I've finally been able to land some bases. Even manged to land on the mun with ion engines and a single small liquid engine. Although your lander legs couldn't hold the weight and my engines broke off. Now all we need is the batteries to be fixed so they don't become un-rechargable, but that's PowerTech's problem, isn't it?
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Is there a solution to this? It makes the engines useless unless you put a lot of SAS on to counter the ship pushing against itself... (there\'s only one ion engine, so it\'s damaging itself somehow)
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
ultradude25 replied to DYJ's topic in KSP1 Mod Releases
Rotate the command pod, then it will let you attach it. -
Man those new thruster effects look pretty nice, but they half my framerate.