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ultradude25

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Everything posted by ultradude25

  1. I don't think you can. You'll have to EVA the unwanted crew and end their flights.
  2. No point, it's not actually usable in-game. It's just an edited craft file (and edited attachment points to illustrate how it would work, were it the real thing).
  3. That was the point, to show it happens with other engines unrelated to this, so it's probably not this plugin's fault.
  4. I had the same thing with the MMI ion engines. This happened after I updated the PowerTech_mumech plugin, and went to an already active craft to test if the depleting batteries bug was really fixed (it wasn't). When I depleted the batteries the game went down to minimum FPS and only recovered once I managed to switch away from the craft.
  5. Those 1-2 metre adapters have so many uses. For example, they make a great nosecone for radial stages. There's even plenty of room to throw something in there, like a parachute.
  6. Wow, can't believe that actually worked! Can't wait to see what kinds of interesting designs people come up with when this is released.
  7. What about if you split the middle and outer parts into separate parts, and put an attachment point in the center of both of them? Then you could put the center on, surface attach any things you wanted on it, then attach the outer cage to that middle attachment point, and be able to surface attach parts to that too. I made a mockup by editing existing parts' attachment points (I had to cheat to get the outer part to place inside the center though): Move the bottom attachment point to the middle. Same with the outer part. Surface attach some RCS tanks and attach the outer part's middle attach point to the center part's. Then surface attach more RCS to the outer part!
  8. I really want a version of that empty truss that allows you to place parts between the bars and the center (attaches to the center). My ship would look much better if I could put the RCS and batteries inside the truss, instead of hanging outside. Or make that large fuel tank truss also carry RCS, don't know if you'd need to make the tank parts separate to do that though, although that might still be a nice idea.
  9. Doesn't seem to be working. After the battery dies, it still doesn't recharge. Although you can see the 'fuel' meter flash occasionally, as if it's trying (my engines are definitely off).
  10. So glad the engines are fixed, I've finally been able to land some bases. Even manged to land on the mun with ion engines and a single small liquid engine. Although your lander legs couldn't hold the weight and my engines broke off. Now all we need is the batteries to be fixed so they don't become un-rechargable, but that's PowerTech's problem, isn't it?
  11. Is there a solution to this? It makes the engines useless unless you put a lot of SAS on to counter the ship pushing against itself... (there\'s only one ion engine, so it\'s damaging itself somehow)
  12. Rotate the command pod, then it will let you attach it.
  13. Man those new thruster effects look pretty nice, but they half my framerate.
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