eppiox
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Everything posted by eppiox
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Howdy all, Got bored and remade an old train I tried to make a while back for a challenge thread about making trains. It's all vanilla and does not move very well, I've yet to get any sort of stable flight no matter what wing configuration I use. If you try to get it to fly, be warned that it pulls to the left- the cause is the wing section behind the module- it is slightly off centre. Ship is located: https://kerbalx.com/Eppiox/Central-Pacific Hope you like it!
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Ahhh here is some shots from an older attempt I had at this, 600 odd sepratrons and still could not get this monster into orbit, needed a faster pc for just a few more stages.
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Ahhh well... i've not used KAS, and I thought 'hmm how can I do this challenge... without doing this challenge!' so I made the same thing with a giant ladder... then read no ladders allowed.. Here is my second attempt Also nice grapple machines! I understand if you don't count this
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Small fuel to orbit challenge
eppiox replied to Bothersome's topic in KSP1 Challenges & Mission ideas
From an older challenge I remember this gem, http://forum.kerbalspaceprogram.com/showthread.php/39947-From-the-launchpad-to-the-Mun-in-13-seconds?p=512316#post512316 I was messing around for a solid 2~3 hours but could not make any contraptions that worked (sas keeps exploding/falling off), perhaps this sparks an evil genius idea in someone else's head good luck if you attempt it! -
Small fuel to orbit challenge
eppiox replied to Bothersome's topic in KSP1 Challenges & Mission ideas
Here is my attempt, without oxidiser hax MechJeb was used to keep thing stable, it works better with the longer tanks but I wanted to be difficult xD 229 / 1440 * 100 = 15.9% -
Well that was much harder to get into the water than I thought! All those rockets are the tiny ones used to slow my self down the earth slope after the run way. Are people doing it that way? Driving them into the water? If someone could give a quick tip on entering the water would be much appreciated as anything faster then 10m/s means my hover boat parts become one with the ocean. Ignore my trophy debris You guys have great ships !
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4622m/s here, Using mechjeb for this is not great as one can turn it off and it stops counting, manual orbit = 0 measured delta v.
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This may count... it's not that heavy but it's quite large. Also awesome bounce at the end, that module can take a pounding. Edit: Survived 150ms using the same ship, seems that I always survive under 120ms, but over that is sketchy, so far about 3 of 10 have blown up over 120ms.
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See Space on a Single Engine!
eppiox replied to EndlessWaves's topic in KSP1 Challenges & Mission ideas
I don't know what what challenges this qualifies for any more I can't get it into orbit without MechJeb, good luck It is a fun ship to fly. http://imgur.com/a/RaYFB -
Race to Proxima Centauri
eppiox replied to MeticulousMitch's topic in KSP1 Challenges & Mission ideas
Ended my flight !! but final speed was only 9890 ms/s -ish. My second attempt.. which I also ended >:| was around 16000ms/s but that was measured at around 300Gkm-ish. Either way it was my 'get into orbit using only atomic engines' ship and I whacked on a huge chain of other rockets, was a fun challenge and something I've never done! Like sun diving! (Not sure if I did it right -
Launch a kerbal into orbit with rocket exhaust
eppiox replied to Amodii's topic in KSP1 Challenges & Mission ideas
OH well.. I tried to double up the force but it does not seem to work. Seems the initial boost from one exhaust is too great to count the others. http://imgur.com/a/axEbn -
[0.16]/[0.17] Giant Starship
eppiox replied to blackout11c's topic in KSP1 Challenges & Mission ideas
I can't even do this without the restrictions xD -
Leave the Atmosphere Without Rockets?
eppiox replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
Ah! over 50k club finally ! Using that double engine trick helped get a huge boost at the start, however the fps are crippling with this ship. It runs less than 1 fps on the launch pad with a stock i5 2500k. Also mid flight.. parts seem to fly off at around 10k but it's hard to make out. Also I can only seem to get 1 in 6 launches off as it explodes most of the time . http://imgur.com/a/dTD9J *Some engines refuse to mount. -
Leave the Atmosphere Without Rockets?
eppiox replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
Using something like Neo's I made it 48.75km, I kept adding to get the result below but even with <1L of fuel left in the tanks before you drop off in climbing speed I was still under. Seems more jets does not work :~( Next step is multiple stages maybe http://imgur.com/uf9pN -
Leave the Atmosphere Without Rockets?
eppiox replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
My best rocket can get to 39.3km. If I Eva I can get to this How does your rocket launch off so fast at the start? -
Igor Sikorsky Prize: Stock Helicopter Challenge
eppiox replied to zekes's topic in KSP1 Challenges & Mission ideas
Hmmm not being very experienced with the wings and such, can one do this using only the lift value? most of my experiments rip apart on the launch pad but they do spin at speed. Should I use the Command & controll wings and do they matter which way they face? Not much luck so far. This wing however managed to float horizontally all the way out here from the launch pad http://imgur.com/bcaUx -
Howdy, long time player of making rockets that can get quite far out.. but not great at aiming for things. My attempts to hit the sun always fail in that once I leave Earths area of influence I normally have enough fuel but can never get the angle right... run out of fuel and orbit the sun. Actually this is my problem all the time- I don't know in comparison to the map view what direction I am facing. This also causes me grief when aiming for the moon and such (but that is a little easier once I learnt how to orbit properly). How does one work out these things? Or perhaps it is a marker on the ball that I have missed? Thanks for any help.
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Finally made a ship that won\'t rip apart with full throttle- Slight changes to it\'s design may cause it to explode so be careful. Put throttle on full before you fire up and hope the crew have enough barf bags. Seems to rip apart randomly on some launches- just keep retrying.