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undefined25

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Everything posted by undefined25

  1. Oh, beautiful! Looks like you made the PR only a few hours before I posted. That's awesome. And that's what I was thinking as well, that the text logging every frame could be what's destroying performance. So if I wanted to try out your PR on Linux, you wouldn't happen to know how I could go about doing that, would you? Do I need to build the project in Unity? I'm pretty proficient with managing anything C++ and have also done a bit of work in Unreal Engine, but I have little knowledge of the C#/Unity realm. If not, I guess I could also be patient and wait for @R-T-B to merge/release the fix.
  2. Hello everyone, I am trying to get RSS on KSP 1.10.1 working on Linux. Most things seem to be working well, except for a rendering issue with Saturn (and with the other gas giants if I also use RSSVE), but that may or may not be related to Kopernicus. Anyway, another thing I noticed was orbit lines be visible through planets, and I found this post in the RSS forum from a month ago, where someone found a fix for it by setting force3DOrbits = true in "GameData/RealSolarSystem/RSSKopernicusSettings.cfg". I can confirm that this does fix the problem for me, though it creates two new problems: 1. My log is now spammed with an error from Kopernicus, which a user also reported in the next post on the RSS forum. Here it is for reference: NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.RuntimeUtility.Force3DRendering () (at <46b400b9691c436399920b755d4bea53>:0) Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <46b400b9691c436399920b755d4bea53>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) @Al2Me6 later replied with a finding that could be a fix for the Kopernicus source code. 2. A giant decrease in performance; there is extreme lag and super low FPS in the menu and in the space center, though surprisingly a bit smoother in the tracking station (didn't try VAB/flying; things were just too slow). KSP was running buttery smooth before making that change. I don't know if the two issues are related at all, but what I do know is that it would be awesome to fix the orbits going through the planets on Linux, setting "force3DOrbits = true" fixes the problem, but performance becomes totally crippled. Any ideas on what could be going on here?
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