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that_dragon

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Everything posted by that_dragon

  1. Here's a dropbox link, i hope it helps : https://www.dropbox.com/s/mpv0g1vvdyk29ii/GPP_spacedust.zip?dl=0
  2. Here is a Dropbox link to the configs : https://www.dropbox.com/s/mpv0g1vvdyk29ii/GPP_spacedust.zip?dl=0 hope it it helpful. You might need to spend some time readjusting the resources as I think I missed a zero in some of the values so they are two high, they are a bit rough but they should be good enough to play with.
  3. Hi, Thanks for making this mod, I am looking forward to fully exploring it :). I do however seem to be getting quite a lot of console spam (Red Exceptions) when running with it. The expectations happen at most points in the game but are most noticeable when flying a craft. I am running a mostly stock game with only this mod and its dependency, I am using Kopernicus-1.11.1-40 and scatterer-0.0770, and the latest version of SNW from Github. Here are both my KSP.log and my Player.log as well as a screenshot of my GameData folder. : https://www.dropbox.com/sh/d8mi0frgudzbz9s/AABfh2INVjmTpxVBfW9uPntsa?dl=0 the errors don’t seem to cause too many problems except slight lag spikes when running with a bigger mod pack, but this could be down to other mods causing their problems. Thanks :).
  4. No problem After posting the message I had another look at implementing my own configs and I did manage to create a very basic configuration that added the relevant recourses to each planet. The CPP entries and the GPP Wiki was very helpful in working out the distribution of the recourses. For Antimatter I did not do nearly as much research as you did and only based the distribution of Antimatter on the ratios of the GPP’s gas giants in relation to Jool, but after reading your post I think I will go back and change my configs to make them a bit more realistic as well as integrating some of the ideas you brought up about Catullus and Nero. If anyone wants a copy of the configs I made I can post them on the forum or GitHub but they are in a bit of a rough state, mainly to do with the abundances of each of the resources as they are not 100% realistic (either too high or too low) but at least for my own game, they worked well enough. Thanks for your help with this, your previous posts made it a lot easier to work out how to get everything working in the first place.
  5. Hi @lBoBl, i saw you were working on compatibility with the GPP for Space Dust, did you manage to make the config changes in the end? if not do you have any advice on how to make the changes to my own configs, quite new to MM patches and KSP config files :D thanks in advanced :)
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