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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MikeD replied to Theysen's topic in KSP1 Mod Releases
https://imgur.com/a/kRgaPDE I've been having some problems with my realism overhaul save and as of right now the biggest thing bugging me is that my delta v readouts are broken. Is there a fix to this issue because so far I have uninstalled and reinstalled the game and a bunch of mods. Any help would be appreciated thanks! *Image of issue included in the link- 2,215 replies
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Having some issues. I downloaded the @SpaceODYversion of the mod and everything works well except the engine mount. Whenever I grab the engine mount and attach it to the rest of the shuttle everything is fine. However when I switch editors or load the craft in so that I can launch it the mount just disappears. Everything else seems to be interacting with it yet it's just invisible and unable to be interacted with (clicking on it does nothing). I have the mod running on version 1.12 so maybe that's the issue but I am honestly lost. I have tried every version of the mod and have been encountering the same issue every time. If anyone could give any tips on how I can fix this it would be greatly appreciated, Thank you
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I have returned to the thread with another issue, https://imgur.com/a/f6eZfNF Recently I have started using the SOCK in Realism Overhaul. When I got all the mods working I noticed that I get a really wimpy solid rocket plume as seen in the image link. Even when I'm still on the pad and the engines are off this same plume shows up and it has been bugging me. I have waterfall, real plume, and smokescreen so I don't know why the solid's are acting like this. Is there a config that can fix this or is something else off? Thank you Also I was wondering if anyone has a special procedure that they could share when deorbiting the shuttle for landing at Kennedy.
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Sorry if I am being slightly vague so i'll get straight to the point. @lemon cup I was wondering what you had to do in order to make your shuttle look the way it does (Having it resemble the look of the real ones so well). I would quite like to try it out myself. I hope that cleared things up as I already have the lighting taken care of and TUFX already installed. I am only seeking what you had to do to change the look of the orbiter, external tank and boosters themselves. Once again sorry if I was not clear before Thank you
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I am once again here asking for help. I was trying to add the vector engines on the back of the orbiter since they have nicer plumes and sounded better. However the fuel from the tank would not go through properly (Fuel tank from the ReDirect mod). I would always seem to end up with a ridiculously low delta V count no matter what I tried (Whenever a flameout occurred with the engines it said that they were liquid fuel deprived). Is there a fix for this or will I have to use the "rainstorm" engines that come with the mod? https://imgur.com/a/EiGDcHA Thank you.