Z00111111
Members-
Posts
45 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Z00111111
-
[Plugin][Part][0.16] Animated Cargo Bay
Z00111111 replied to Echo 8 ÉRÀ's topic in KSP1 Mod Releases
Nice work. I hope you expand this to a whole suite of cargo bays -
KSP made xkcd alt text for today! http://xkcd.com/1106/
-
Cepheus, there is a toggle option on the mapper UI for Storing Raw Data. Unfortunately the option is disabled by default, something I hope is changed in the next release.
-
Space between flymetothemun and the (45,45)?
-
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Z00111111 replied to kacperrutka26's topic in KSP1 Discussion
I think that may well be the feature I\'m most looking forward to from 0.17 so far. I hope this all means 0.18 will have docking in it. I\'d love to assemble stations/deep space missions/surface bases from smaller sections. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Z00111111 replied to kockaspiton's topic in KSP1 Mod Releases
Awesome -
Did it still have to be the active ship?
-
I experienced a similar problem using the large hinges. I had a series of hinges set up so that i could extend arms made of DR struts with ISA MapSat dishes hanging off them. All went fine until I extended the arms in zero g and it started violently flapping back and forth.
-
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Z00111111 replied to kockaspiton's topic in KSP1 Mod Releases
Time to be an ass, methinks.... I\'d love to see this pack updated, but acting like it\'s your god-given right to get updates to a mod to an alpha game isn\'t the way to go about it. This guy only gets the fun of the challenge, the joy of having parts he wants, and the praise of grateful users as his reward for updating this pack. So try to show some respect, and ask politely, or just don\'t ask at all, instead of acting like a spoiled brat. /rant I do hope that kockaspiton updates the pack to make use of some of the cool new features, crew capacities and animations would rock. -
Can someone please tell me how to make a mod
Z00111111 replied to Mr. Me's topic in KSP1 Mods Discussions
What are you looking to do? There are some really talented modders here that seem willing to share their knowledge, you\'ll just need to come up with some specific questions. -
Clearly the Roswell crash was 3 Kerbals from the future, after traversing a wormhole.
-
$50?!? Be glad you don\'t live in Australia. With our dollar worth about 1 US$, we still have to pay $70-100 for a new release game, even on digital distribution platforms like Steam!
-
Hopefully once the game hits 1.0 3D printed stuff will be cheap enough for it to be feasible to sell little models of rocket parts from the game the could clip together like Lego. Id pay $50 for a command module, a few tanks and boosters and engines etc.
-
I haven\'t bought a big budget game near release since the let-down that was Spore. It does annoy me a lot that the expensive games are usually fun for a few hours, then tolerable for a few dozen more, while there are indy gems out there that cost less than $20 and provide hundreds of hours of entertainment.
-
$18 would still be a bargain. Based off the price and amount of time played, this is the second cheapest game I\'ve bought, costing less than 20c per hour. (Cheapest was Garry\'s Mod, coming in at less than 5c/hr)
-
Spent a couple of hours trying this challenge yesterday... All I can say is it\'s damn hard! I had enough trouble just getting there... My best attempt so far involved a rocket skycrane that I launched to about 50km, then used Mechjeb to land at target before taking control back as I approached the water. Ran out of fuel about 1km away from the target after Mechjeb overshot the target. Might go back to trying seaplanes again next time I get a chance. I think I\'ll set up a test ground near KSC first though so I can figure out how best to capture the probe.
-
Me too. It makes recovering from a mod incompatibility a piece of cake. Saves having to unzip again.
-
Kerbal science: The atmosphere of Kerbin
Z00111111 replied to CaptainArbitrary's topic in KSP1 Discussion
I\'m impressed by two things here. First, at this early stage of the game, the devs seem to have done a large amount of the groundwork for later features. Second, that there are people creating mods to do science in a game I\'d only thought was essentially a rocket making game. The potential for this game to have some pretty realistic simulation options is awesome. -
Build a large base in Silisko's crater
Z00111111 replied to Twinky827's topic in KSP1 Challenges & Mission ideas
Can we have the coordinates for the crater? -
It\'s great to see some of the greatest contributors from the community getting added to the dev team. Some of the mods here add, what I see as, vital elements to the game, that the dev team haven\'t gotten around to yet.
-
Just wait until you start using some of the mods. It\'s pretty much that same experience all over again!
-
I\'d really like all those celestial bodies to have physics too... Imagine being able to spend weeks getting enough boosters on the moon to mess with it\'s orbit, or being able to push asteroids around.
-
Clicking the Register button when the page comes up when opening Unity3D. Then follow the instructions to register your free version.