@TheDog I really appreciate the effort you've put into this play mode. I'm currently planning a Castillo base with an accompanying Buffalo to produce most of the required Koncrete in situ. Two things have come up as I build and test the Buffalo.
1) I can't seem to get the Nuclear Reactor omniconverter to work. I've tried it on both the Buffalo ISRU and the Buffalo Wagon Hab. It always says "zero efficiency" when I try to start the reactor. I've been looking into it a little on my own and thought it could be related to EnrichedUranium and DepletedUranium being set to NO_FLOW, and there being no room on the part to store them. I experimented with changing this to ALL_VESSEL like most other resources and adding the resources/storage space to a Tundra100 configured for omnistorage. Unfortunately this didn't appear to have any effect. Next, I thought I would try to add a small amount of storage when the omniconverter is selected but I can't seem to figure out the right MM syntax to patch this correctly. To make things even more complicated, I also discovered that the USI reactors all output DepletedFuel instead of DepletedUranium. I would be happy to continue working on this but I think I've reached the limits of knowledge. Any advice on what to try next? I hope I'm just missing something simple and this won't require any major changes to fix. Here's my attempt at an MM patch: https://pastebin.com/yWzNU6a1
2) The stowage templates for Konstruction (Equipment) and Konstruction (Koncrete) don't match the resources needed for the corresponding omniconverters. It looks like this may be left over from before the Buffalo ISRU was changed over to omniconverters. I'm still figuring out Github, but I think I can work out how to submit the pull request for this myself. I propose the following changes:
- Replace ExoticMinerals with Minerals in the Konstruction (Equipment) stowage template.
- Remove Ore from the Konstruction (Koncrete) stowage template.