Hi, I've been told to contact the Kopernicus Dev team after asking about it on the TweakScale thread, I'm hoping you guys can help me;
My best understanding of the issue is that PQSModCreator has 2 things with the same name.
The relevant part of the log:
[LOG 15:12:42.539] [AddonLoader]: Instantiating addon 'PQSModCreator' from assembly 'KopernicusExpansion.RegionalPQSMods'
[EXC 15:12:43.763] ArgumentException: Duplicate type name within an assembly.
System.Reflection.Emit.ModuleBuilder.DefineType (System.String name, System.Reflection.TypeAttributes attr, System.Type parent, System.Type[] interfaces, System.Reflection.Emit.PackingSize packingSize, System.Int32 typesize) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Reflection.Emit.ModuleBuilder.DefineType (System.String name, System.Reflection.TypeAttributes attr, System.Type parent, System.Type[] interfaces) (at <9577ac7a62ef43179789031239ba8798>:0)
TriAxis.RunSharp.TypeGen..ctor (TriAxis.RunSharp.AssemblyGen owner, System.String name, System.Reflection.TypeAttributes attrs, System.TypebaseType, System.Type[] interfaces, TriAxis.RunSharp.ITypeMapper typeMapper) (at <fd18e0ef899946d5b101c3255bfcbde8>:0)
TriAxis.RunSharp.AssemblyGen.Class (System.String name, System.Type baseType, System.Type[] interfaces) (at <fd18e0ef899946d5b101c3255bfcbde8>:0)
TriAxis.RunSharp.AssemblyGen.Class (System.String name, System.Type baseType) (at <fd18e0ef899946d5b101c3255bfcbde8>:0)
KopernicusExpansion.RegionalPQSMods.PQSModCreator.Awake () (at <f5e1172978524a599c9056aa1686da11>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
AddonLoader:StartAddons(Startup)
<LoadObjects>d__90:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateDatabase>d__71:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameDatabase:StartLoad()
<LoadSystems>d__11:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoadingScreen:Start()
The full log is available here: https://drive.google.com/file/d/1AYWDqAaiI7nXrtvDqwZ__CCcO3wnmIGI/view
Thanks in advance.