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Already_Dead

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Everything posted by Already_Dead

  1. Thanks man. Yeah bumping up the friction until it feels kinda normal is what I did. Still worse than 1.11.2 but I'll take what I can get at the moment. Do CBs have friction on their surface? I was wondering if there's a way to tweak the values if there is. As the problem could be the wheel friction, or the celestial bodies' friction (if there is), or both. Also, given that the 1.12 is the last major update, I know they'll still do hotfixes and all but what's the best chance of this issue getting fixed if there's not enough people complaining? Totally makes sense man thanks for your input. It's just how they are programmed and those minor tweaks go a long way in the case of 1.12. Have you been experiencing the same issue? I was actually puzzled that the update was almost months out and no one is complaining about it and it's not even like a subtle issue that's easy to miss. That's why I thought I have an isolated case, but Anth12 here, as a reliable person in the community, validated it. So, I guess I can say it's a legit issue.
  2. I just checked the link. That's exactly what I was talking about. A lot of people think it's just something about the vessel and it's wheel settings. I freaking know there's something really wrong. I'm an experienced gamer but haven't really touched any of the back end stuff of my games unless necessary. How do I change the values in my game? And is the .sfs file something that I can drag in a folder or is it like a reference I can use to manually input? Thanks again man really really appreciate your expertise on this matter.
  3. Thanks man I'll go try and register. I'll let you know how it goes. Thanks so much for the help.
  4. Hey man thanks for your comment. Just from the title of the link you sent, I think that's exactly what I am looking for. However, the page requires me to login. Is it possible for you to send like a public link or some sort? Thank you in advance man really looking forward to seeing that link. Have a great day!
  5. Hey guys thank you so much for keeping the community super helpful and fun! You guys are the best!! Anyways, I'm having a problem myself I'm not sure if it's because of the new update and anything that has to do with the wheel mechanics. But driving rovers were night and day compared to the 1.11.2 version. It feels like you're driving on ice and the rovers were mental and acting as if they were in a vacuum. Here's the full information of the issue I am experiencing. Hope you guys could me. Thank you so much in advance!! Have a good one!
  6. Thanks man really appreciate your informative input. I will go ahead and try the settings you mentioned. Threads like these are super helpful. I've had a fair share of glitches and noob issues back then but I managed to fix everything thanks to the awesome and helpful community we have here in KSP. Btw, have you noticed any changes specifically with your rovers ever since the 1.12 update rolled out? I'm aware that they've updated the wheels system. Part of me wants to believe that these 'issues' could be part of the changes on the update. But I swear, just last week this wasn't the case and I got the update the day it was released. With hundreds of hours in this game, you can know for sure when something's out of the ordinary. And if it really is part of the update, then the changes were so freaking drastic that it made my rovers almost inoperable. Unless it's the same case with everyone, I still believe this is a serious glitch. Looking forward to hear your thoughts, man. Have a good one.
  7. Yeah I know right. It seems as if the surface was made ice. I think that's the best representation as to how slippery the surface is and how it takes a substantial force to accelerate regardless of the celestial body you're on. Thanks so much for your input man really appreciate it.
  8. Thanks for the reply. While I can agree to 100% of what you said, it's not really the case here. I have hundreds of hours in the game and I am well aware of all the things you mentioned. I demonstrated in the Mun video where I deactivated and activated the reaction wheels and it acts to what a vessel would in a vacuum. Yes, the reaction wheels affect the vessel noticeably especially in stabilization but the reaction wheels on the Lander Can Mk2 is not that strong to flip the whole thing. Not from a fixed position and then applying a slight acceleration, even in low gravity. The rover in the Mun video is something I quickly made to demonstrate the issue. I have rovers on Mun that are fairly lighter using the same Lander Can Mk2 which has the same reactions wheels and all and it doesn't work that way. Now every rover I have on all celestial bodies have the issue so I don't think it's because of how I build or use them. In the Duna video, that was prior the issue has surfaced. I really appreciate your response, man. Thank you so much. Hope there's another way to fix this.
  9. I have this super weird issue in the game where the surface seems slippery and the rovers are pretty much sliding/drifting. I noticed this upon landing a science lab vessel on Minmus. The vessel seemed to be spinning very slowly. At first, I thought it was just a minor physics issue. Then I switched to my rover and right away I knew something was wrong because the surface seemed so slippery and difficult to control. It might be the same issue as to why my lab was spinning. I'm not sure if it has something to do with gravity but I managed to launch and land a vessel on Minmus pretty much normally. There's nothing out of the ordinary with regards to gravity. Also, I've rendered hundreds of hours in the game so I'm well aware how the physics in the game works, how gravity on every celestial body works, and how each part of a vessel works. Here's a link to the video of the issue (mods were removed in the video). I just wandered using this exact rover last week on Minmus and then this happened. Here's the video on the Mun. I reverted it back to 1.11.2 and for some weird reason, the bug is still there even though I never came across it prior to 1.12. I was trying to press W and the vessel was flipping like it's in a vacuum. I'm absolutely sure that's not normal. New videos for referrence: On Duna WITHOUT the issue On Duna WITH existing issue - you can see how unstable the rover is and how the slippery is the surface. Notice how I'm able to lift the rover there's no way the reaction wheels in Mk2 Lander Can can lift a hefty rover like that. So weird! On Mun WITHOUT the issue On Mun WITH existing issue Please do take note that I DIDN'T change any of the wheel settings prior to the issue until the present. Everything was working fine with those settings and now they aren't. Things I've done: - I have mods installed via CKAN. I tried removing all the mods but the issue still exists. - I reinstalled the game and even deleted all the folders under Steam and fresh install everything. Still no luck. - I've used orbit cheats a few times to test vessels. - Started a fresh save - Verified integrity of game files on Steam. - I've tried it on Mun and the issue still persists. I've also tried it on Kerbin and the rover was acting weird as if it was a rocket. I tried switching the control point forward, up, and reverse still nothing. When I press W it pitches and tumbles instead of accelerating forward. I've tried cutting off the reaction wheels and overriding the traction as well but still no luck. I'm super desperate and hope you guys can help me with this annoying issue. Thank you in advance for your responses. Have an awesome day!
  10. Yeah but the thing is last week everything was absolutely fine. Like 100% fine. And then all of a sudden the game broke for some weird reason. Hope we'll have an answer for this. Really hoping there's a solution for this huge issue.
  11. Getting rid of the xScience! mod in CKAN worked for me. Anyways guys, I'm having a nasty bug that's affecting my game so much. Hope you guys could help me with this. Really appreciate it in advance! Here is the link:
  12. I have a super weird issue in the game where the surface seems slippery and the rovers are pretty much sliding / drifting. I noticed this upon landing a science lab vessel on Minmus. The vessel seemed to be spinning very slowly. At first I thought it was just a minor physics issue. Then I switched to my rover and right away I knew something was wrong because the surface seemed so slippery and difficult to control. It might be the same issue why my lab was spinning. I'm not sure if it has something to do with gravity but I managed to launch and land a vessel on Minmus pretty much normal. There's nothing out of the ordinary with regards to gravity. Here's a link to the video of the issue (mods were removed in the video). Here's the video on the Mun. I reverted it back to 1.11.2 and for some weird reason the bug is still there even though I never came across it prior to 1.12. I was trying to press W and the vessel was flipping like it's in a vacuum. I'm absolutely sure that's not normal. Another video before the issue. You can clearly see the physics was normal. Not only it's on Duna, but you can clearly see everything was how it should be. Things I've done: - I have mods installed via CKAN. I tried removing all the mods but the issue still exists. - I reinstalled the game and even deleted all the folders under Steam and fresh install everything. Still no luck. - I've used orbit cheats a few times to test vessels. - Started a fresh save - Verified integrity of game files on Steam. - I've tried it on Mun and the issue still persists since Mun and Minmus have low gravity. I've also tried it in Kerbin and it looked like the rover was acting weird as if it was a rocket. I tried switching the control point forward, up, and reverse still nothing. When I press W it pitches and tumbles instead of accelerating forward. I've tried cutting off the reaction wheels and overriding the traction but still no luck. I'm super desperate hope you guys can help me with this annoying issue. Thank you in advance for your responses. Have an awesome day!
  13. The maneuver creator app is not working in my current save. Things I've tried: - Ran the game without mods - Reverted back to 1.11 then updating again to 1.12 - Maneuver seems to work on other saves except my current All of my mods are installed in CKAN if that helps. Has anyone else experienced this issue? Would really appreciate any help! Thanks in advance! Link to image.
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