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The_Nico

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Everything posted by The_Nico

  1. Another entry for Contract 001A. NAC-C001A_F3-Block10 Dimensions: Length: 13.3 m Width: 7.9 m Height: 3.9 m Speed: Mach 2.85 with afterburner at 10 km Range: 30 minutes in dry mode Good maneuverability in pitch and yaw axis. Decent in roll axis. Link: https://kerbalx.com/The_Nico/NAC-C001A_F3-Block10
  2. The reasoning will be that a worse engine will impact the size of the rocket and the amount of fuel needed. Worse engine, bigger rocket, more fuel, more costs. Maybe it can reach a point that sending a direct rocket to Duna, will be equally or more expensive than having a fuel factory on the Mun. Or maybe I'm overthinking.
  3. I built this for the naval aircraft challenge. Do I qualify for the badge? It's Stock and no DLC. It has a capacity for 4 VTOL aircraft. Two stored in the hangar and two ready for deployment. Link: https://kerbalx.com/The_Nico/Eeloo-Class-Aircraft-Carrier Here with 2 F1 Fighters for the Naval Aircraft Challenge
  4. How about nerfing the engines thrust? The idea will be to make a list with the thrust limit for each engine. Any engine can be used, but with this limitations. Example KS-25 at 50% thrust, Poodle at 75% and so on.
  5. I'm working on a tail sitter inspired by the Convair XFY Pogo. I have a question about the dimensions: Will the dimensions of the contract be the dimensions of the plane, or will they be the footprint on the deck for this case? Also I worked on this one. I think I should have submitted it here. NAC-C001A_F2-Block10 Naval Aviation Challenge - Contract 001A_Fighter 2 - Block 10 Dimensions: Length: 13.7 m Width: 8.0 m Height: 3.6 m Speed: Super cruise up to mach 2.0 at 10km Above mach 2 with afterburner at 10 km Range: VTOL mode: around 55 minutes at 10km and mach 2.0 STOL mode: didn’t test it yet Good maneuverability in pitch and yaw axis. Decent in roll axis. Better range than the F1 and also it incorporates an ejection seat. Link: https://kerbalx.com/The_Nico/NAC-C001A_F2-Block10
  6. I don't think they will survive if fully deployed on reentry. I'm using them mostly as attitude control. The increase in drag while belly diving/reentry seems to payoff. I started exploring this idea because I make a lifter so big, that I couldn't stop it with airbrakes during reentry. I have some ideas to increase drag during aerocapture, but I have to test them.
  7. Hello I liked the challenge idea and I'm working on stock Starship replicas (I call them Storship) that might fit the challenge. If they fit I will be able to recover the 100% of the rockets, including the 1st stage. I would have to make a cargo variant to deploy the satellites and the habitat modules. Storhip Crew and Storship tanker in LKO transfering fuel https://kerbalx.com/The_Nico/Storship-Crew-Block-1b https://kerbalx.com/The_Nico/Storship-Tanker-Block-1 Storship Fuel Factory (WIP). I guess I will have to remove the solar panels on this one. The idea will be to put a Tanker in Munar orbit and use the Fuel Factory to fill it with fuel mined from the Mun. Then it will be another pair Tanker/Factory in Duna's orbit that will make the fuel from Duna's surface. The mission: - Launch 2 Tankers and 2 Fuel Factories. One Pair goes to the Mun, The other goes to Duna. - When the tankers a full, launch the crew module and a Tanker. In LKO Crew will make it's first refuel and then go to the moon. - Crew will refuel from the tanker on Mun's orbit, then go to Duna. - In Duna's orbit, Crew will refuel again to be able to land and get back into orbit. If needed, another refuel will be performed in Duna's orbit and then back to Kerbin. - Storship Crew will land in Kerbin and can be reused. - For the subsequent missions the same Storship Crew can be used. - If necessary Tankers and Factories can return and land in Kerbin to reduce costs. If this fits, the costs will be the fuel plus the satellites and the habitat modules
  8. NAC-C001A_F1-Block10 Naval Aviation Challenge - Contract 001A_Fighter 1 - Block 10 Dimensions: Length: 9.7 m Width: 5.9 m Height: 2.5 m Speed: Super cruise up to mach 1.8 at 10km Above mach 2 with afterburner at 10 km Range: VTOL mode: about 10 minutes Flight STOL mode: didn’t test it yet Good maneuverability in pitch and yaw axis. Decent in roll axis. Link: https://kerbalx.com/The_Nico/NAC-C001A_F1-Block10 NAC-C001A_F2-Block10 Naval Aviation Challenge - Contract 001A_Fighter 2 - Block 10 Dimensions: Length: 13.7 m Width: 8.0 m Height: 3.6 m Speed: Super cruise up to mach 2.0 at 10km Above mach 2 with afterburner at 10 km Range: VTOL mode: around 55 minutes at 10km and mach 2.0 STOL mode: didn’t test it yet Good maneuverability in pitch and yaw axis. Decent in roll axis. Better range than the F1 and also it incorporates an ejection seat. Link: https://kerbalx.com/The_Nico/NAC-C001A_F2-Block10
  9. I have to build this for the Naval Aviation Challenge, since I didn’t have a carrier to land on. It has limited amphibious capabilities (just to drive it from the runway to the ocean). Panthers are use to steer at speed. Thrust revers on the Goliaths can be used to steer at low speeds or when the ship is stationary. Link: https://kerbalx.com/The_Nico/Eeloo-Class-Aircraft-Carrier
  10. Hello. I would like to submit my entry for Contract 001A NAC-C001A_F1-Block10 Naval Aviation Challenge - Contract 001A_Fighter 1 - Block 10 Dimensions: Length: 9.7 m Width: 5.9 m Height: 2.5 m Speed: Super cruise up to mach 1.8 at 10km Above mach 2 with afterburner at 10 km Range: VTOL mode: about 10 minutes Flight STOL mode: didn’t test it yet Good maneuverability in pitch and yaw axis. Decent in roll axis. Link: https://kerbalx.com/The_Nico/NAC-C001A_F1-Block10
  11. Thanks everyone! Yes. I started with the seat and realized I didn't have anything to test it at high speeds. Then I tried to build something around it that goes really fast. It turns out the plane can go mach 5, but the Kerbal suit will burn at around mach 3, so the plane fulfilled it's purpose. I put the seat in one of my VTOL prototypes and it became so unstable, that I'm ejecting 9/10 flights. It's already paying off XD
  12. Hello everyone. I'm new to the forum, but I played KSP for a couple of years. I would like to share some of the vehicles that I created. Zero-Zero Ejection Seat Block 10 https://kerbalx.com/The_Nico/Zero-Zero-Ejection-Seat-Block-10-+-Test-Vehicle https://kerbalx.com/The_Nico/Zero-Zero-Ejection-Seat-Block-10 Kerbol 9 Block 12 (Payload 17t) Easy to fly, reusable SSTO Lifter https://kerbalx.com/The_Nico/Kerbol-9-Block-12-Payload-17t Kerbol Heavy Block 11 (Payload 56t) Easy to fly, reusable SSTO Lifter (3 Kerbol 9s togheter) https://kerbalx.com/The_Nico/Kerbol-Heavy-Block-11-Payload-56t VTOL Cargo Block 10 It can lift 15 tons of payload, if perfectly balanced. It handles well and has good flying characteristics. https://kerbalx.com/The_Nico/VTOL-Cargo-Block-10 VTOL to Orbit Block 10 No payload for now. This variant of my VTOL series is able to takeoff vertically, reach orbit, reentry and land vertically. https://kerbalx.com/The_Nico/VTOL-to-Orbit-Block-10 ECO-1 Block 11 (Payload 4 tons) Reusable Jet + Ion Lifter with a payload of 4 tons to LKO. https://kerbalx.com/The_Nico/ECO-1-Block-11-Payload-4t
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