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splashboom

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Posts posted by splashboom

  1. As I opened KSP today Steam prompted me to choose one of two saves before even starting the game. This never happens, usually the game starts and then I choose from a list - with a different layout. The message also stated that I must choose one or it would not start.

    Both saves were yesterday 9:21pm, one local and one in the cloud. I chose the one in the cloud, but they were probably identical. When the game finally started I only had the file from yesterday, with everything I did since reverted :(

    What would cause something like this? There was no crash or irregular exiting, and I had at least two sessions since yesterday.

  2. I cannot get my KSP fix because I'm waiting for KSP2 :o

    3 minutes ago, Lijazos said:

    Give us details about release. Whether if it's still planned for 2022 or if a delay is in place. The sooner we know the better.

    That said software projects don't work like that. I imagine there already is a financial incentive to releasing sooner, and any other considerations do not move the needle any further. So I will sit here with my withdrawals :(

  3. I do not have a lot of mods - both expansions, MechJeb2, TAC Fuel Balancer, AFBW and a couple others that were dependencies of these. Lately (especially after adding the Fuel balancer) I find that there are rather frequent - say once per minute - stutters, where the screen freezes for half a second. If I happen to move the camera around I will find the movement overshot when it recovers. Also really annoying when flying planes and need 'real time' control.

    My video card is 3GB IIRC, and computer is kinda old - 4yrs. Is this behavior normal?

    Thanks!

  4. This was a month ago, but I feel I need to add one more detail ..

    Being a new player (less than 1yr) I assumed from all the Kraken banter that there is a feature in the game that spawns a fearsome monster is you are far enough in the game. So I didnt mean the asteroid is bugged - rather I thought I was finally picking up the trail of this mythical creature :o

    Maybe there should be a mod that adds a Kraken to the game ..

  5. Sorry to hear about your module. I assume by bin you mean designating a - orbiting - volume of space where you expect the debris to stay so you can avoid them? As you point out they will not stay clustered ..

    The only method I know is to delete them one by one in the tracking station. It would be nice to have a delete all option. Then again if it skips the warnings about killing crew it might increase the risk to kerbals :o.

    Unless you meant to physically gather them like in a cargo bay (also they would not stay in ..). Bring many claws attached to the craft and grab each one, I guess that will keep them attached. Quite a feat of robotics, I would just delete them and lift new ones from the launch pad. OR have an EVA engineer attach them to mounting points you prepared on the craft? This one I never tried, not sure about it.

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