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grovest4life

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    Bottle Rocketeer
  1. Ok solved it I have had this issue before but could not remember the solution until now. What you need to do is go to the folder where the game is installed and right click on the folder where the game is installed and click properties, then in the security tab click edit. highlight users (yourname-PC\Users) then check allow for all permissions for Users except the Special permissions which is greyed out. Once done click ok then delete and reinstall mods. Windows 8 is a bit clunky with default permissions compared to 7 and blocks plugins in Program Files (x86) and all its sub directories by default.
  2. C:\Program Files (x86)\Games\kerbal space program\KSP_win . running windows 8.
  3. I am experiencing the same issue parts work but plugins don't. Having this issue with both the latest .21 versions of kethane and mechjeb mods no UI and no right click context menus with any of the addons i have tried.
  4. Stages reliably and has a record 387 units of fuel in orbit with the mcjeb. Now to refine my hand flying skills best orbit was 378 units by hand. I will start documenting my attempt to reach mun and return with the Munficiency proto 4.
  5. Good video it answered some of the questions I had about direct Mun decent vs establishing an orbit and also how to escape the moon with a close periapsis to Kerbin for reentry.
  6. The accent profile looks promising but have not yet been able to have a successful second stage separation I guess thats to compromise of trying to use landing legs as couplers. For me the landing legs break off and fly away on activation and the tanks stay.
  7. Looks like a good revision I cant say I achieved orbit yet though unfortunately spent like an hour trying to move the landing leg de-couplers around in a way that they would not disassemble the ship on activation so far no luck on that.
  8. The decouplers on the bottom are to fight the sticky pad bug I am dealing with they release the moment the engines fire other wise the ship acts like its glued to the pad.
  9. Gave it a try didn\'t get the improvement we were hoping for the persistent file says that the revised design has 372 units of fuel once the 70k orbit is reached as currently designed the ship is left over with 374 units of fuel once in an orbit of 70k so it appears that holding the big engine underneath even for that short time is and may actually harm performance but the difference is so small it may just be within the normal variation.
  10. You are correct I miss read the drag values for the wings seems amazing that they have a tenth the drag of the landing legs yet are creating lift something is a little off here not only do they have increased frontal area but they seem to be creating lift without the corresponding drag that is a product of lift creation either that or the drag value for the legs is to high seems like seems something needs an adjustment but then drag implementation in this game is a bit wonky at the moment anyway but when or if it is fixed my ships will loose a good deal of there efficiency advantage over the narrower stacked ships.
  11. My Mechjeb unit weights .00001 and with or without it my power to weight on the final stage is still 11.23596 I\'m sure it has an impact but its fairly insignificant compared to the legs. Part of my design criteria was to see if I could match the performance of the other ships I have seen that use one and a half tanks that lack legs I wanted to match their performance and range while keeping the legs. Also another efficiency in my design is that all engines are in use during all stages so that I am not carrying dead weight its also one of the reasons I went with the LV-909 over the LV-T35 during the launch stage. At launch the ship makes 250 thrust the ship i originally set my goal on beating the benchmark for performance I set which was the Koalemos II which makes 600 thrust at launch but also has a 50 thrust engine hiding behind a coupler contributing nothing to the launch but adding payload to to the launch. When launching the Koalemos II it gets off the pad very well but for efficiency the Mechjeb auto dials back the power to about 80 percent throttle and from that point on your carrying more power than you need and the added weight of the big powerful engine not being fully utilized which adds to the mass that you have to carry to orbit expending more fuel to do it. Its a fine line ideally you want the perfect engine that has only as much power as you need assuming equal power to weight ratios of course but none of the engines quite match that criteria Koalamos II falls on the side of to much power and mine falls to the other side of the line being under powered such that at 100 percent utilization I\'m not able to reach an ideal climb out speed so have to waste fuel fighting gravity for longer but my final design seems to be closer to that line. The II designator in the Munficiency name is my 4 tank model that i revised from a 5 tank version when I discovered that others had created 4 tank moon rockets. You may be on to something with substituting the legs with wings not only are the fixed wings lighter but i essentially am getting lift for free since they have the same amount of drag as the landing legs. Fitting the wings will be a challenge though since some of my legs are tucked behind tanks.
  12. I unfortunately did not get any pics from my successful run there was a lot of quick saving and reloading due to the many failed mun to Kerbin return orbits and I wasn\'t sure it was possible to achieve but now that I know it is possible I will be making another trip again in a day or so and will fully document it with pics now that i know how to do it. Total MET from departure to splash down was around 5 days due to not having enough delta V to take the direct Hohmann transfer and having to use a Bi-eliptic transfer. I\'m also going to try and work on getting better at hand flying it and am considering doing my next attempt by hand without the aid of Mechjeb.
  13. Can I submit my own design to the challenge or is only your ship allowed for this challenge? If the design is open I have a one and a half tank equivalent orbiter design that can reach orbit with a parachute on-board and enough fuel to de-orbit and land safely with a few sips of fuel to cushion the landing. Here is the photo album http://imgur.com/a/6pYxg. I did use Mechjeb since I\'m not to good at hand flying but I have included the mechjeb free version craft file. Name of craft is tentative yet though.
  14. Please add the Munficiency II to the Micro Munar Catagory that I posted here. http://kerbalspaceprogram.com/forum/index.php?topic=10190.0http://kerbalspaceprogram.com/forum/index.php?topic=10190.0 Thanks
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