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About me
Rocketry Enthusiast
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So I've been gone from this scene for a while (Haven't played since 0.19 actually...) and I'm thinking about getting back into it, but I need to know something first. Now that KSP is out of early access/beta, does this mean that future updates will no longer corrupt old saves?
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it would appear that there are multiple arches on the Mun...here's the second one I landed at
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Headed back to the command pod after base jumping off the Munar Arch [ATTACH=CONFIG]33585[/ATTACH]
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Is MechJeb 100% required for this to work? I like playing without it...
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There was a mod released months ago with an ion engine part.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Samo replied to Tiberion's topic in KSP1 Mod Releases
So when you say engine and tank re-balance, what did you actually do? My heavy launch vehicle is completely nerfed... -
Do 6x struts connecting the pod to the ASAS, works like a charm.
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Here's my highly successful 3-man lander. I just posted a video of the entire rocket if you wanna see more of it. Simply put, radial mounted engines are your friend
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It was the first month or so that the game was public, the naming was as out of hand as rockets were
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Let's not forget how this ended last time
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Heh, when the game was first made public the 'T' key was left out of the tutorial so for the first few weeks the game was out I did that as well