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Jupter

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  1. Sorry for the translator's English, I don't know why I haven't learned it yet, I'm Brazilian I had to log in to leave my idea, I don't know if it was talked about before in the topic, but I believe it is very simple to be understood and implemented Each of us will start in a career mode in kerbin, orbiting the sun, being able to coop with one (or a few) friends who will help us on missions, running them in the field or building rockets We won't be able to have many friends together in this case, as the time warp in our kerbol system will depend on everyone's approval, nothing that interferes with the progress as we are working together towards the same goals Meanwhile, other players will be making progress on their own kerbol systems, some starting from scratch, others with as much science as possible. Some accompanied by friends, others on a lonely walk, however, all united by a possibility Imagine that at a given time, which may be more or less 80~90% of the progress in the kerbol system itself, we acquire a warp engine, just like in startrek, and after this acquisition we can exit our system and explore new things To do this however, we have to reach the edge of our system, on an escape trajectory from our sun, and when we finally reach the edge, a new world of possibilities opens up before us. A "places" menu expands on the screen asking us where we want to go A desert planet, a planet that has 5 moons all close together, a planet obiting a black hole, a gigantic space station, a gigantic diamond comet, a pirate planet, a planet of ancient tribes, a planet with alien life ..... I don't know, where would you go? Let's say I chose the pirate planet location After clicking "go" and after a loading screen, we would be sent to a certain point within the pirate planet location (this point would be random the first time, becoming the place where we will always appear after the fold for that system) And then comes multiplayer, which can be a lot of fun The pirate planet location covers a relatively small area, and is made up only of a (small) planet and a moon, which is relatively very close. All players who have reached the edge of their own kerbal system with a spaceship containing a warp engine, after clicking on "Pirate Planet Location" will be able to meet and interact any way they want, without the timewarp option And what will we all do on this planet? I do not know. missions we take on npc, commerce, events, races, interactions, resupply (for money, of course), build our own base in an inhospitable location... whatever!!! To return to our little kerbal planet we just go to the edge of the pirate system and the travel menu opens again!!! Now imagine being able to get a pass to enter another player's system and live by their rules? (or theirs, if they are in coop) Anyway, some observations: The time in our system is "locked" until we return, or if there is a player cooperating there, it continues in real time until we return The warp motor allows us to travel at high speeds (close to light?) outside our kerbol system, but we don't use this motor when we're at home for some reason that only Jebediah can explain What happens in the "community places" doesn't interfere with our kerbal system at all, things are rolling there in real time even if we are doing nothing or if we advance a thousand years in our system through the timewarp Basically it will be two times, and several places A time that we control in our kerbal system It is real, uncontrollable time, in community places, which must be small instances with places not too far away, or reachable in a few minutes (as in the persistent universe of star citizen) Should the career mode with the possibility of going to "community places" be held in any difficulty? I don't know, it should be easy? I don't know either Can we build our bases on the planets of these community sites? Can we create clans to control? War? The possibilities are many, but it's a very interesting solution for this game's multiplayer It would be very similar to what we see in Rick and Morty, which has the Ricks Citadel, the galactic government station, that recreational part ods Jerrys, Blips and Chitz, etc. But in the case of my idea, players wouldn't have as much freedom to get in and out of other players' kerbal systems as ricks have to come and go wherever they want. But continuing my idea and wrapping it up for now, it would be fun to join my initial text with Rick and Morty's idea and see several Jebediahs (each with their ID, like C137) across the Kerbal universe lol
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