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silks

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Posts posted by silks

  1. 2 hours ago, SkyRender said:

    Looks like you underestimated the need to slow down before deploying the chutes by quite a margin!  Laythe's atmosphere isn't nearly as forgiving as Duna's or even Kerbin's...

    Yes I remember Laythe's atmosphere being quite a bit thicker. But after some fuel pumping (so all engines could slow it down) and a dozen attempts she stayed upright and intact. KSC reports that landing in shallow water helps clean the engines and was definitely not the result of poor piloting.

    wqv0cWa.png

  2. Flight update #2

    kZhzyoA.png

    Leg 3
    Departed: Crashed Saucer (81.95, -128.51) @ 1d 4h30m
    Arrival: Strange Helipad - antipode of Desert Temple (6.5, 38.3) @ 2d 4h12m

    Leg 4
    Departed: Strange Helipad (6.5, 38.3) @ 3d 0h52m
    Arrival: CommNet Station (-11.95, 33.73) @ 3d 2h16m

    Crossed the polar cap and ocean during the day, ending with a landing pad. Misjudged the distance of this long flight and had to land in pitch dark as a result.

    0WXOYta.pngfS4wuzj.pngNoJYPXj.pngNZKpxBM.pngfw6YZ7c.pngD5AK9mS.png

    Had a few close calls with gorgeous mountain tips and tipped over after landing on a slope.  I guess these prop bearings also work as safety bumpers - the blades remained intact.

    bd2H0m0.pngEoEfoAH.pngpxxattE.pngFE82p40.pngO4L5vlF.pngqB5xrtg.png

    Third and final update will be a video of compiled flight footage.

  3. Great looking craft, @KerrMü.  What's the top speed of that bad boy? Judging by the duration of your first leg, I'm guessing around 75 m/s.

    Flight update #1

    LodwBGu.png

    Leg 1
    Departed
    : Desert Temple(-6.5, -141.7) @ 0d 4h20m
    Arrival: Inland Space Center (20.67, -146.42) @ 1d 0h11m

    Leg 2
    Departed: Inland Space Center (20.67, -146.42) @ 1d 0h22m
    Arrival: Crashed Saucer (81.95, -128.51) @ 1d 4h23m

    I44Gcp5.pngjoqXxyM.pngZ2BJM81.pngUBwlc1a.png2rkhAZe.pngHzhIuzG.png

    Short and peaceful flight over the desert and picturesque mountains - until it's time to slow down and land. This contraption is so hard to maneuver and likes to flip over, at which point it's game over.
    Managed to finally touch down successfully and let out a sigh of relief.

    u7KJVTE.pngsIyUKIF.pngEP9RBq9.png63rwrEO.pngmBmJRk1.pngFIFe2d7.png

    Climbed up to 4500m at the start to dodge taller mountains. Thought it would be fine to fly this leg in the night, since most of the way was just plain and boring grasslands.
    Flipped over and crashed once but luckily had no troubles landing this time.

    Next destinations: Strange Helipad (located at the opposite side of the globe to Desert Temple) and CommNet Station.

  4. After hours and hours of testing I managed to get cruising speed up to 50 m/s. Can't do any better so I'm done building and will officially enter the challenge.

    MoU3FtQ.png

    4 rookie pilots and 16 volunteers signed the paperwork and will risk their lives for a dangerous challenge - to fly around Kerbin in an experimental helicopter.
    Our chubby quad copter weighs exactly 24 tons and cruises at 50 m/s.

    f0MWBfs.png

    During this grand voyage we will visit 6 points of interest, starting from the Desert Temple. Total flight time is estimated to be around 24 hours.

    IfSkgx3.png3Ofj1Ih.pngfwYAzuG.pngxv6m4Ai.pngXdmIFgE.pnggXENHfd.png

    Spoiler

    And I have to redo the first flight. Got a bit too ballsy and tried precision landing with this floating brick.

     

  5. On 5/9/2019 at 12:09 AM, PhazeKL said:

    Here it is boys. Give it a shot. As for airworthiness, I shall leave it up to you do decide. Personally, i think this little thing is actually VERY fun to fly. idk why :P

    Flying the wing felt super fun, so I wanted to also land it. Tried switching off reaction wheels, disabling steering and bouncing on the shore before the runway to slow down. But still kept on crashing, hoping for a lucky bounce.

    Then I decided to fly around to lessen the weight and accidentally forgot to lower the front landing gear. Forgetfulness usually leads to failures but not this time!

    Successful landing ends at 45s, continued by a 3 minute montage of however many crashes I experienced:

     

  6. Oops, I completely forgot about reverse thrust. Might have stopped on the runway then.

    Thanks for trying out my craft - good to hear that it's challenging. :)

    Yes, those low tech wheels don't seem to tolerate planes this heavy. So landing and takeoff has to be really gentle. This might spoil the challenge, but here's what helps me land the plane:

    Spoiler

    I recommend using pitch trim (alt + S, W for windows) on takeoff and when leveling out. Slightly pulling up on takeoff reduces stress on the front wheel and should result in less crashes. Having the control surfaces in a fixed position, thanks to pitch trim, gives you slightly more lift and less drag, which lets you loop around instead of falling into the water.

     

  7. Part 1

    All my planes fly just too well, so here's my low tech Caveman Spaceplane (CMSP), with a twist. Due to a malfunction in electronics, reaction wheels do not work and neither does the main engine! Fully fueled, it has barely enough thrust to gain altitude.

    Instructions: Accelerate to around 80m/s and pull up hard. Press space and pretend to be surprised that the liquid fuel engine has no thrust. Now try to stabilize, loop around and land back on the runway. Do not use SAS (because its broken).

    Craft file here (KSP 1.7.0): https://www.dropbox.com/s/6ih7oqwiv9234us/CMSP.craft?dl=0

    Part 2

    Oscar sure is one hell of a challenge to fly. Nearly impossible without SAS. Managed to land it in one piece but not quite on the runway. All it took was dozens of attempts and almost all of my willpower.

  8. 15 minutes ago, DarkOwl57 said:

    I'm 99.99999999999% sure that's not allowed. 

    Aw shucks. It was a thrilling experience nevertheless. Perhaps edit the rules and state how much lifting value (if at all) can be added. Guess Ill switch the prop to a jet and try again some day (might even be faster).

  9. No clue if propellers are allowed and how much lift generating parts can be added, but here's my entry and craft file. To honor the 'no-thrust-while-in-air' rule I toggled the propeller off before almost every hill. I used Mechjeb to assist in holding heading while doing the speed control and panicking myself. Average speed was about 63m/s and max G-forces... probably in the hundreds. But even though its fast and sturdy the appearance leaves much to be desired.

    ON4Cgj2.jpg

  10. xKMOBUT.jpg

    "The Jiggler" is a strange looking Propeller-Boat-Car thingy that gets its name from a habit of starting to shake after long periods of driving(some weird bug). It can reconnect the propeller with a claw, so it doesn't fly away when time is warped. A slight variation of this beast has been driven around Eve, but it has never experienced Kerbin mountains, until now. Some very sharp mountains caused an adrenaline rush but Jeb didn't even need to touch the brakes - turning rotor torque off before jumps was enough to slow down and not crash on landing.

    Top speed: ~100m/s(land), ~50m/s(water), Weight: ~7.7t (propeller: ~1.3t), Parts: 56 (propeller: 17), Crew capacity: 5

    Spoiler

    Stage 1

    Start:

    GGgFB4D.jpg

    Finish:

    XVisBDa.jpg

    Time = 00:07:09

    Stage 2

    Start:

    yVZWjd9.jpg

    Finish:

    lX4jXyy.jpg

    Time = 00:07:59

    Stage 3

    Start:

    tY8HqeK.jpg

    Finish:

    tnWWeDR.jpg

    Time = 00:08:14

    Stage 4

    Start:

    eKfHi8d.jpg

    Finish:

    V0TvX32.jpg

    Time = 00:08:40

    Stage 5

    Start:

    q23CYBt.jpg

    Finish:

    6Dp4iX9.jpg

    Time = 00:09:02

    Stage 6

    Start:

    Q39A7Lz.jpg

    Finish:

    sTUot18.jpg

    Time = 00:07:33

    Stage 7

    Start:

    EnfI5p2.jpg

    Finish:

    j6M9yqa.jpg

    Time = 00:06:21

    Everyone survived

    qIhlsf3.jpg

    None of the crew have spagettified but G-forces left them  with a dazed look. Jeb notes that propellers sure are crazy fun and maybe they should research those instead of boring old R.A.P.I.E.R. engines.

    Total time: = 00.54.58 (54 minutes and 58 seconds)

    Total time = 00:54:58

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