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FishyFishy13
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Everything posted by FishyFishy13
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
FishyFishy13 replied to JDP's topic in KSP1 Mod Releases
I'm in love with the Aeroprobe, it is now a part of every mission to an atmospheric planet or moon. I have it on a ship with a control module, and 8 comsats(i only need to deploy 3 or 4) and then i can fly it anywhere, accept for the polls because it goes out of range but who wants to go the polls anyway. -
Is anyone else having trouble launching the rat? All of my ships lean one way if not can I have a .craft?
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im sorry i didn't realize that the wheels extended.
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The rat won't drive, or steer.
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[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
FishyFishy13 replied to Kreuzung's topic in KSP1 Mod Releases
Solar panels are not working for me, I have the latest version of this plugin but they show up as sas and don't collect any energy. What am I doing wrong? -
The solar panels don't work in .17. Am I doing something wrong or is that just not working yet?
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
Seriously I completely understand why they don't like to give out dates not because giving deadlines rushes things and they don't turn out as well. Think of it like a project you have for school (only your getting paid for it and if you mess up you can get kicked off the project) when you have dead lines you tend to rush it the closer you get to the dead lines especially when the teacher tells you every day that its due on the 14th (in this example) quallity of the work goes down the closer you get to the dead line because you are trying to cram everything in to the project within the time given and when you forget something the teacher (or fans of this game) go nuts. -
Im also a freshman in high school and i have all ways been interested in physics and orbital mechanics and this game has made messing around with it really fun.
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[PLUGIN, PART, .16] Zoolotac EscapePod v1.2
FishyFishy13 replied to Zool's topic in KSP1 Mod Releases
I updated mecjeb and fixed the decoupler problem the only problem now is that mechjeb doesn't work on the escape pods. In fact the mechjeb has no effect at all on the ship. Can you try and fix this? -
[PLUGIN, PART, .16] Zoolotac EscapePod v1.2
FishyFishy13 replied to Zool's topic in KSP1 Mod Releases
When i decouple my ship the decopler in the escape pod ship decouples as well what am i doing wrong? -
SolarNRG Mining Beta 2 RELEASED 10/6/12
FishyFishy13 replied to Kayaking4autism's topic in KSP1 Mod Releases
I keep getting missing part error when i try and load your included craft. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
Does anyone know if they are going to make it where when a decoupler or parachute is decoupled off the main craft, they are not automatically deployed. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
I got really excited for a second when i saw the picture of the mars like planet on another thread becuase i thought .17 had be released.... To my disappointment realized it was a quote from Nova.... -
[Unofficial/Fanmade] .17 Development 3
FishyFishy13 replied to FishyFishy13's topic in KSP1 Discussion
Well can someone close this because there is no point in having it open... Sorry forgot about the new software. -
[Unofficial/Fanmade] .17 Development 3
FishyFishy13 replied to FishyFishy13's topic in KSP1 Discussion
we didn't really need a new one but the other one was way over 1k posts and was getting really big so it was getting time to move the discussion to a new page. -
This is the third 0.17 discussion thread. Thread Rules: 1. Talk about 0.17 only! 2. No talking about other updates or stuff that will never be implemented! 3. No arguments! Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely. Last one was getting really big so its time for a new one. Link to the old post http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
You will know when it's ready. Untill then we don't know because the debs aren't allowed to tell us anymore hinestly they don't have a deadline anymore and that improves the quality of thier work because they don't have to rush things. -
Long ago a space fairing race known as human lived on our buitiful planet kerbin. They were like lockust that would come to the planet take all of the reasorsies and then leave but the groupe of humans that setteld on kerbin were diffrent from most of the humans. They were scientists working on developing a new intelligent spiecies they worked fr years on a primmitive being know as the kerbals when they finaly gavve them the potental to be as smart and smarter than humans. The IEA( Interplanet Eforscement Agency) The new ecvilent to human police shut down the eperments for fear of this new race someday replacing them as the dominate race in the gaxicy. Only by dioing this they just puched thier reconing back a few thousand years. A FEW THOUSAND YEARS LATER. The kerbals had adansed the the human ecivlant of the 1960's they had begun landings on the Mun and theier second moon MInmus. and they were now getting ready to leave thier planet behind ang go off to anouther. Now they only wait for thier scientists to give them information on where thier new planets are. Soon they will be off and settling new planets. After that who knows where they will go.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
Well eves atmosphere is going to get 5x more dense but they didn't say it was going to be tall. The denseness could just be the atmosphere being close to the ground so you might still be able to get outside the atmosphere pack lots of parachutes on your huge lander though because the bottom layer of the atmosphere is going to be extremely thick and your going to need lots of boosters to get it up. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
I rewlly not looking forward to life support, well at least if it's like the zoxigen mod all of the parts for the zoxigen mod are way to heavy I men they are tanks of oxygen. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
FishyFishy13 replied to kacperrutka26's topic in KSP1 Discussion
Why is it that people have such a big interest on the mars like planet. I think Eve is the most interesting followed up by the gas giant i can just see my self falling though the atmosphere waiting for my ship to explode. The mars like planet is something we have been looking at for a long time because of all of the rovers that N.A.S.A lands on mars looking for life. Once the game adds in fetures were you can do missions. then i would have more of an interest in going to the mars like planet. But EVE is purple..... and has water (i think.... what is it going to be... we have been talking about the water/lava. really what is the purple water on eve.) YOu could do allot more on Eve then on the mars like planet. -
I will launch ship after ship that blow up in atmosphere to save one kerbal stuck on the Mun. I kill like 21 kerbals to save one.
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This is a game you don't have to look into every reason that something is there..... The devs put in the arches for a challenge where you would fly trough the arches on one orbit.