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The Brazilian Luigi

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  1. Now that KSP 2 has been pronounced dead, will you continue to work on KSP 1 modding? Also as there really aren't any quality mods for Orion drives (Effects suck and jittery acceleration) and Daedalus drives (Bad models and effects), if you come back, will you work on them? If not it's fine, as long as you are happy, that's the most important thing.
  2. Yeah I also had that issue of not being able to access buildings or leaving, it's really screwing me over right now
  3. Sir How do I phrase this WOOOOOO YAAY I CAN NOW DELETE SINGLE PARTS
  4. Now that I know how to import, I wonder How do I export without breaking the file, onto a file type usable with 3D printers
  5. Does this work with KSP mods? This is the error I get when I try to import stuff Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 98, in execute return import_prop_op(self, context, **keywords) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 44, in import_prop_op prop = import_prop(filepath).get_model() NameError: name 'import_prop' is not defined location: <unknown location>:-1
  6. So, does this work with the newest blender version? No .Craft/.Mu files appear in the import
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