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KSP2 Release Notes
Posts posted by The Brazilian Luigi
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Now that KSP 2 has been pronounced dead, will you continue to work on KSP 1 modding? Also as there really aren't any quality mods for Orion drives (Effects suck and jittery acceleration) and Daedalus drives (Bad models and effects), if you come back, will you work on them? If not it's fine, as long as you are happy, that's the most important thing.
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Does this work with the latest KSP version?
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Oh wait my firespitter was outdated
Woops -
Yeah I also had that issue of not being able to access buildings or leaving, it's really screwing me over right now
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11 hours ago, ColdJ said:
Use the picture to see where the Make Instances Real option is and click it.
Sir
How do I phrase this
WOOOOOO YAAY I CAN NOW DELETE SINGLE PARTS
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Now that I know how to import, I wonder
How do I export without breaking the file, onto a file type usable with 3D printers
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IT WOOOORKS
ITS MAGICAL -
Does it work with the steam 2.83 version
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5 minutes ago, ColdJ said:
Don't put Blender/ BforArtist2 2.7 in Program Files. Windows mucks up it's pathway permissions. Install it in a folder directly on your C:\ drive.
That explains it
Now I gotta pray it works -
Does this work with KSP mods?
This is the error I get when I try to import stuff
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 98, in execute
return import_prop_op(self, context, **keywords)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 44, in import_prop_op
prop = import_prop(filepath).get_model()
NameError: name 'import_prop' is not definedlocation: <unknown location>:-1
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How do I send a picture or screenshot
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36 minutes ago, OrdinaryKerman said:
You've enabled it in Edit>Preferences>Add-ons, right?
Yeah, I turned it on, but guess im going back to 2.83
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So, does this work with the newest blender version? No .Craft/.Mu files appear in the import
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Good News it works
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20 minutes ago, modus said:
Which mks version?
Sounds like a bug that was fixed a couple of versions back.
I think I have the newest one. May be due to another mod if it is indeed the latest version.
13 minutes ago, Kerbals_of_Steel said:Thanks, incase I indeed did not have the newest version
Also, never seen replies this fast, you guys are really good at this!
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Having trouble with the "Sunflower Portable Light Kit", or in the files "Light Globe"
It wont load on loading screen
Game Version is 1.12.2
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Why does this look like the Lynx rover...
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Theres a spelling mistake on the https of the spacedock link, I reccomend you guys fix it, just in case.
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How do I check the error log? There is an error related to this mod. I think its the reason all I can see is the HUD
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Having some problems, some ships wont load even though I have the mod and dependencies but it still does this.
Wait
How do I send images
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Thanks! This is going to be very helpful!
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Will check that out later. But I wonder if there is a mod that enables spawning at the other custom places
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Now thats very nice, Cant wait to see how beautiful that looks!
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Does this work with KSC extended?
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
in KSP1 Mod Releases
Posted
Hello. I have just one question.
Where humpback?