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KSP2 Release Notes
Everything posted by WhatALovelyNick
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Oh. I thought that that was the end. My kerbal friends, the END. Anyway, that was another remembrance, that T2 can close KSP (and the forum) any moment.
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Was... building an ISV, I think.
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[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WhatALovelyNick replied to Don0303's topic in KSP1 Mod Development
No problemo! This can wait. -
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WhatALovelyNick replied to Don0303's topic in KSP1 Mod Development
That's great! But can I convert an asteroid to some kind of space habitat with this stuff? -
Hey, we have more than a hundred cosmonauts, who've said "yes". Cool. happy_jebs_face.jpg
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Excuse me, but are we really talking about KSP2 sales? The game, currently, has less than 200 online players. I don't think that it will hurt it at all. Because there is nothing to hurt.
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I did a thread there 12 days ago. And I don't think, that spamming "it" will help us.
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More likely, that it's my special "curse" -- inconspicuousness.
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Yeah, we may, but I don't have a high rep account there and my recent reddit experience was... nasty. Btw, is "/r/KerbalSpaceProgram" one and only KSP related sub there?
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That's right. But... how will we make them to hear us at least? I tried and this topic went dead for about two months.
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Yes but it will harm their reputation. A lot. I mean, look at KSP2, it has 355 online players in Steam. I mean, currently. Meanwhile KSP1 has almost 2k. Now. Online. Only in Steam. PD is... in a bad shape. The update releasing is slowing down. I'm not a very pessimistic guy, but there is a possibility, that we will never see The Second part in full. If we could get access to the SC -- we must try it. It will be better for the community. After all -- we love this game and we care for it.
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Yeah, it would be awesome, like the second Christmas. But... The man can dream, after all. The man must dream.
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Literally that. Since the development team would and will be focused at KSP2, could you give us the source code, so we might look at it and, maybe, fix some things in it to make KSP1 a better game. I'm begging you to do it.
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Try to open Settings.cfg in /KerbalismConfig and find there. Then enable it and try to play with it. But beware -- the bigger the number -- the worse your comms will be.
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Do you use 3.16 kerbalism? Do you use JNSQ or another scaled system?