ashtorak
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[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
ashtorak replied to SAMCG14's topic in KSP1 Mod Releases
New pictures look good! Hope the QD arm soon will be actually soon -
ok, would be nice if we could talk directly about this, but I can't send direct messages yet. You can contact me anywhere, if you want. Else, I will send you a message here, when I have my 5 posts together^^ Ah and in the curve settings there is no range check. I guess not every curve has to make sense then or sometimes it looked better when it was out of the given boundaries. I think the out of range cases were mostly for atmospheric modifiers. Maybe they need a larger range here and there? But I haven't used them at all as I am operating only at sea level / ignoring atmosphere.
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Hi, I am new to the forum and also somewhat new to KSP, even though I have seen some videos and streams. I wanted to contact Nertea, but didn't find another way then to register here. Unfortunately I cannot send DMs yet. I guess, I can make it public as well then. I started working on a standalone sim focused on Starbase in Unity and found your framework quite useful for a nice Raptor flame. Great mod btw! I just wanted to make sure and ask if it's ok to use this stuff outside KSP for a free to download (pay what you like) game? I am not sure how it works with these non-commercial licenses and if this even is an issue outside of KSP. Also, I don't know, if it's ok to post links here when you are a new member. If you are interested, you should find my stuff easily with a search machine. In the end I really used only a few shaders, the cylinder and a template by Zorg, and then programmed the modifiers as needed in Unity myself. I am also considering doing a write up sometime so other people can see how one sets this up in Unity. If somebody is interested. I noticed that sometimes values in the templates are out of the shaders property ranges. I haven't looked much into the UI, but I assume this is because you can save arbitrary values to the config files. This is somewhat confusing when recreating an effect. There might be modifiers with a curve which don't do anything for the whole range. So you start wondering what was the intention there^^ Anyway, thanks for your work!