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Szymex99

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Posts posted by Szymex99

  1. 1 hour ago, LTQ90 said:

    Where have you found this 4.2.3 version ?

     The last one available is still 4.2.1. (build 161 aug 1 2021) on jenkins.

    I dunno. Maybe it was bundled with something... Or maybe it is the same with changed name. I am not a modder, i just installed the latest version i was able to find. I just have 4.2.3 module manager dll on my gamedata. I will check it again tomorrow, to let you know.

  2. 19 hours ago, JadeOfMaar said:

    Your KSP is bugged. Make sure you have MM 4.2.1 and not 4.2.0.

    Share a screenshot of the MM fatal error, and a zip file containing the KSP.log and the <KSP install>/Logs/ModuleManager/ folder, and I should be able to spot the source.

    I have both MM 4.2.1 and 4.2.3, which one should i delete? I will send a screenshot later.

  3. The companion thing not working for me. I have modulemanager fatal error when i launch the game. Without it the game launches, but i think that the mod does not work properly. How is it supposed to work? How do the production chains work and what parts they use? Because i've got only a few new parts. Do i need an additional mod or something? And why the rational resources companion doesn't work? This is a bit confusing for me. Can you explain it to me please? Or maybe my KSP is bugged. Just tell me how i can get this cool mod to work. Thank you for your time.

  4. Hey, is there some mod that adds some water production, drilling or something? Because you cannot build self sufficient station or base without it (i am using Nertea mods and KPBS), because the whole support system runs on water and you need to send it from kerbin. Maybe add some kind of ocean or atmospheric harvester or water drill or production factory to make crafts be albe to fully sustain themselves. It would be really nice! Thank you, have a nice day.

    On 12/3/2021 at 11:02 PM, Daniel Prates said:

     

     

    OH MY GOD yes this. Kerbal health plus TAC. To be honest, though I respect anyone who doesnt play with life suport and health/sanity mods, here between us...  whats the point? Put a lone kerbal on a mk1 pod and send him on a seven years trip to Jool, no air no nothing. Come on.

    It is anybodys choice of course to go with other options, like kerbalism, or so many other LS mods out there like snacks etc. But to me KH + TAC is as good as it gets.

    I considered playing with kerbal health, but i actually do not because it is too limiting for me, i really like compact spacecraft.  Maybe i will install and modify it a bit. What do you think?

  5. 16 hours ago, AtomicTech said:

    KRE, KAC (Not the Stock One), KER, AmpYear, Snacks, Pathfinder, various QoL mods that @linuxgurugamer takes care of, like EVA Parachutes and Ejection Seats.

    We're 85 99% sure that we're getting weather.

    For KRE, KAC, KIS and KAS i think that the devs will make their own systems. And i think that if life support is added, it will be completely new, stock thing. Or maybe some kind of a few life support opitions like simple (like USI) medium (like TACLS) and hard (like kerbalism). I am a big fan of a long-term deep space exploration, so i will love to see this new colony management. But Ksp 2 will be completly new, not just a ksp wih mods.

    On 10/16/2021 at 3:26 PM, Alien21 said:

    Now that I think, looking now the previous post, I decide to add another thing which I haven't still tested on my KSP1, but it could be great if will be a default option on KSP2.

    Why I said "a default option"? Simple. The mankind have cities, a lot of cities, and also a lot of residential area. On KSP1, for landings on Kerbin, is basically simple avoid certain area such mountains. You have A LOT of potential landing zones, or splashdown zones. Try to imagine if a real mission from ISS will land in London, Los Angeles, Roma or any other city. Except if the capsule will land with accurate precision on a specific point, like a urban park such Central Park in NY (maybe it couldn't be a perfect example, never visited NY, just to explain), maybe it could still remain a safe landing. But in case of mistakes, it could be very dangerous for the crew and any other person involved. If it will became possible select the option "allow urban complex" on KSP2, this will increase significately the importance to calculate the trajectory for a safe landing.

     

    this comment was added after that i saw this: https://forum.kerbalspaceprogram.com/index.php?/topic/144012-kerbal-cities-pack/

    Very nice idea, i always wanted that!

  6. I have seen in the trailers or dev reveals many parts simillarto those from interstellar extended or far future tech. i honestly prefer the latter. I also prefer TACLS than USI and i am currently using all Nertea mods, i hope that most of them will be featured in stock KSP 2, because they are really well-made and popular. I hope that the devs will bring OPTIONAL life support, health, random event and weather system.  For the mods, optionally some of the kerbalism features would be nice. And i would be happy see some kind of through the eyes and RPM. And i think that aircraft is very underrated, the devs could probably make aircraft missions and parts like airplane plus or GAP. Of course, that is a long wishlist and probably most of them will not be in KSP 2, but it is good to have hope, right?

  7. On 12/2/2021 at 6:19 AM, RandomKerbal said:

    Perhaps, you mean that you are really impressed by this mod, and would like some improvements in texture because they are kinda out-of-date. However, you could use words like "bland/plain/not stock-alike" instead of "ugly/sticking out/my god(in terms of describing negative things)". That would sound more sincere and polite. (but if u really are mocking this mod, then i have no words)

    I know, my bad, sorry for that. I just corrected my post. Forget about what i said ok?

  8. 16 hours ago, DasSkelett said:

    No you aren't. You are very much insulting the author with your word choice.

    And even that aside...

    This is absolutely useless. The mod author can't extract anything actionable from this – what is "better"? You should propose specific items instead: give part X (red, green, blue) stripes because..., add detail Y to part Z because..., move button B below button C in window to make it...

    Explain what exactly you don't like and why you don't like it, and how you would do it instead and why you would do it like that. Do not just tell someone their work is ugly. It's not nice.

    I said that i really like the mod and that i respect a lot od work that was put into it by the author. My word choice... English is not my first language, and my english is not completely fluent and i sometimes can't find better words. I do not want to attack or offend anyone, especially the author od this wodnerful mod. For the parts... As i said yesterday, i just discovered keridian dynamics, and it pretty much covers all of my needs. Have a nice day.

  9. 4 hours ago, rmaine said:

    That seems a bit, um, demanding. Consider that this mod is done completely for free by a volunteer. And he explicitly noted that he was burned out on KSP stuff for quite a while. I'd guess that demands like this are more likely to fuel that burnout and make him stop bothering to maintain the mod at all. Oh, and textures are a *LOT* of work, as is integration with other mods. I suspect it is pointless to note that it would be more helpful to submit revised textures than to complain about them. :-(

    I know, you are right. I'm just proposing things. I know how hard it is to make mods. I'm not demanding anything. The mod is great by itself, i am not complaining about it, i am just asking if the creator is able to make some improvements. And i also just found the texture pack that i was looking for. :) Good jow with the mod itself, taniwha. Goodnight, everyone.

  10. Hello, i REALLY nedded some colony improvements and i stubled upon this famous mod. Mechanics are super cool, but my god, the textures are out od date. Can you please make the mod looking just a little bit better? 

    Edit: i just found keridian dynamics and it covers all of my needs.

  11. Hey, can you integrate it with latest version of station parts expansion redux? Because now there are lots of cool station parts, maybe give them recuperation or some special things? It would be really nice. And i also would like to see kerbal atomics integrated. This mod has awesome nuclear engines and maybe make tham emit radiation? Same thing with far future technologies. Thanks for creating this wodnerful mod, it must have been a lot of work!

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