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MrAlexTg

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  1. Update: Well, turns out the problem wasn't with the chemical plant or Kerbalism settings... I was using the Hitchhiker's module as the main test module and... completely forgot to add an oxygen tank! So, basically, my Kerbals had nothing to breathe. As soon as I added an oxygen tank, everything worked perfectly—CO2 production from waste burning started as expected and scaled correctly with the number of Kerbals. Thanks for the attention, everyone!
  2. Hello, fellow Kerbalism users, I'm setting up a chemical plant to burn waste and produce CO2 for greenhouses in Kerbalism. In the VAB planner, when I have only one Kerbal on board, the setup works perfectly, producing 0.097 CO2 per minute. However, when I add a second Kerbal to the crew, the system stops producing CO2 altogether. I've already ensured that the storage tanks have enough space to accommodate the produced CO2 by partially emptying them. Could someone help me model this situation or test it to see if they experience the same issue? Thanks in advance!
  3. Hello, I've prepared the log files as per your instructions. I've created four files based on different game states of KSP for comparison. Here they are: 1. Not-works_Player.log_ TEXTURE_QUALITY=2vsHarmony+KSPComFixes_ONLY 2. Works_Player.log_ TEXTURE_QUALITY=3vsHarmony+KSPComFixes_ONLY 3. Not-works_Player.log_ TEXTURE_QUALITY=1vsAll_Mods_Installed 4. Not-works_Player.log_ TEXTURE_QUALITY=2vsAll_Mods_Installed I've uploaded them to Google Drive. Player.logs on Google Drive Please let me know if there's anything else you need. Best regards, Alex.
  4. Hello, I'm having a problem with the KSPCommunityFixes mod on my Mac: **Problem:** - When I set the game's texture quality to 50% or 25% (by changing TEXTURE_QUALITY to 1 or 2 in KSP's settings.cfg), the game freezes during loading. - If I have other mods installed, it stops at: "Loading texture asset (buffer=xxMB)". - But if only KSPCommunityFixes and Harmony are installed, it just says "Loading texture asset..." and then freezes. **What I Tried:** - I changed all settings to "false" in Settings.cfg in GameData/KSPCommunityFixes, but it didn't help. - I also turned off textureCacheEnabled in /KSPCommunityFixes/PluginDataPNGTextureCache.cfg, but the problem is still there. **Results:** - The game works fine at 100% texture quality (TEXTURE_QUALITY=0), but it makes my old Mac really slow. - At 12% texture quality (TEXTURE_QUALITY=3), the graphics look bad. **My System & Game Info:** - OS: MacOS - Game Version: 1.12.5 - KSPCommunityFixes: 1.3.0 - ModuleManager: 4.2.3 - HarmonyKSP: 2.2.1.0 Can you help me fix this? If you need logs, just tell me which ones and where to find them. Thanks!
  5. So this is a brilliant proposal. I turned the camera so that it was in the tank - and was able to grab the port. Thanks!
  6. Hello everyone. During orbital construction, I accidentally flipped the docking port during setup. Now it is "inside" the fuel tank, and its tail section sticks out. I can not select it with the mouse in order to turn it over and put it right. The problem is that I tried to put another docking port side by side upside down, and it also does not select, in order to put it "right" side up. How can this problem be solved?
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