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JackATac

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Everything posted by JackATac

  1. Hey thats pretty neat! The curved rail can only work by rotating something from a fixed pivot point at a fixed radius so pretty limiting. Ive considered combining extension and rotation part functionality into one part but havent tried because i think it would bug out. I might test it later this month.
  2. I am also working on adding curved rails and rotational hubs for stations. I may need feedback/suggestions on how to organize the curved rails as it is a bit more complex. Im trying to avoid any mod dependencies other than the DLC so i only have 1 set of variants to use to change things, and per code I can not change the functionality of the part with variants, only visual models/colliders.
  3. Any suggestions and feedback is greatly appreciated. This being my first time using blender and trying to 3D model anything has probably led to some inefficiencies. If you see anything I should change in the texturing and modeling please let me know!
  4. Wow this is really neat! Could the arms also catch the booster or are they just for launch atm?
  5. Hello, this is my first part release so please bare with me. I dont know how to make a fancy page yet. JxFab Utility Systems JxFab Utility Systems is the start of a parts pack that will add on to the robotics category of the Breaking Ground DLC. Currently there is one part type, the straight rail. There are four lengths of 5, 10, 15, and 30 meters, The straight rail comes in three variants. I plan on adding additional robotics parts to this pack, such as curved rails and rotational station hubs. DOWNLOAD LINKS Current Download: https://github.com/JackATac98/JxFab_Utility_Systems/releases/tag/v0 Dependencies This mod requires the Breaking Ground DLC to work! (I am working on a version that uses Infernal Robotics) KSP version 1.12.2 License This work is shared under CC BY-NC-SA 3.0 license.
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