ThatRobHuman
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[1.12] Extraplanetary Launchpads v6.99.3
ThatRobHuman replied to taniwha's topic in KSP1 Mod Releases
Congrats on getting the server back up and going! -
[1.12] Extraplanetary Launchpads v6.99.3
ThatRobHuman replied to taniwha's topic in KSP1 Mod Releases
I don't suppose there is a mirror we could use in the meantime? -
Hey there, Love the mod, so much so that I've been looking to write my first Patch about it. I'm using the Spacedock Reloaded mod (the one inspired by the Warp-5 complex from Star Trek). I'm trying to add the Assembly Space to them. The mesh isn't set up to animate or anything, and from what I can gather the SpawnManager.SpawnSpace is looking for a mesh within the .mu file? (not sure how that works). What I'm wondering is what fields in the Assembly Space module are required? For example: Do I *have* to have the DamperID, AnimatorID, and SpawnManager.SpawnSpace?
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