Kerbal Combat
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I don’t think the BDAc 1.12.3 update is fully finished, I think it’s still in the beta testing phases. 1.9.1 works perfectly until the beta is fully finished. BDAc is being updated 1 final time to my knowledge, it being updated to be compatible with 1.12.3. BDAc 1.9.1 has a decent selection of missiles and bombs to choose from. But you will need other add on packs to have a fully array of missiles too choose from. BDA Runway Project is constantly being updated and works for 1.12.3. It has a bunch of different game modes to choose. They only downside with BDA Runway project. The AI can only use missiles from BDA Runway project, it can’t use missiles from any of the add on packs, because they have not been integrated for compatibility yet. BDAc 1.9.1 is fully functional with no issues (No being updated again, just being made compatible for 1.12.3) BDA Runway project is updated every couple weeks. **BDA weapon Add-ons for 1.9.1** Kerbal Field - https://spacedock.info/mod/1646/KerbalField Malfunc Weaponary - https://spacedock.info/mod/203/MalFunc Weaponry North Kerbin Dynamics Renewed - https://spacedock.info/mod/2483/North Kerbin Dynamic Renewed TBone’s XAGM - https://spacedock.info/mod/389/Tbone's XAGM Modern Naval Weapon Systems - https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack MNWS has some issues with causing all parts to be indestructible, But has insane firepower. It adds 100+ weapons
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BD Armory add ons Kerbal Field - https://spacedock.info/mod/1646/KerbalField Malfunc Weaponary - https://spacedock.info/mod/203/MalFunc Weaponry North Kerbin Dynamics Renewed - https://spacedock.info/mod/2483/North Kerbin Dynamic Renewed TBone’s XAGM - https://spacedock.info/mod/389/Tbone's XAGM Modern Naval Weapon Systems - https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack MNWS has some issues with causing all parts to be indestructible, But has insane firepower. It adds 100+ weapons RWP is excellent, but was disappointing to a extent. Sever lag, some weapons didn’t work. You can find it on space dock.
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BDAc Bug I have been having a issue with BDAc, when using missiles or bombs. All crafts/parts become indestructible and no damage is done to any of the craft/parts. I have tried uninstalling and reinstalling and the bug persists. Any idea what the cause is?
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Is the BDAc still being updated? I saw a post saying BDA 1.12.3 was released. Is that not the same as the project runway?
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So a have a few questions regarding the BDA Project runway. I’m just curious, because I currently use the BDAc (1.9.1) and a bunch of other weapon mods. Because it has a larger array of weapons to use. I have tried the project runway mod for 3 days and it was causing some issues. NKDR quit working even with the most recent version. “Module manager not compatible, blah blah something .dll with this version.” Missiles & bombs weren’t doing much damage. 4-6 missiles to destroy a craft. 6-10 missiles to destroy a craft with armor plates. That is with the default armor settings. (Armor default = 150) AI was constantly driving in the opposite direction. Like it was trying to run way from the fight, it also would never engage during the fight. So i tried uninstalling and reinstalling and I had the same issues again. So I went back to (v1.9.1). I also didn’t know the crafts, I had would become incompatible when changing back to a previous version. So I had to rebuild them all. Additional questions Will their be any additional missiles and bombs added to the mod in the future? I tried different modes like battle damage and bleeding heart, and paintball mode and couldn’t figure what they did. I would like to try the runway project again, but I don’t want to lose the craft I have already built. Weapon mods I use now BD Armory Continued (v1.3.4) Kerbal Field (v2.4.1) MalFunc Industries (v1.1.3) North Kerbin Dynamics Renewed (v0.0.16) TBone's XAGM (1.0.5)