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Rocketeer
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yes they would print that they print in a type of sandstone so the "sprue" between the ships may be hard to break off but other than that happy days that and its a little pricy, $99 for small $140 for medium and $200 for large, i got a small and you can see from my picture its still a really nice size tho the more ships you print together the smaller and less detailed each will be as a result erm.. just for the record im not indorsed by these guys at all, they just provide an awesome service and i think they deserve the free advertising XD
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https://eucl3d.com/ksp they will print and colour ship files you send them so far they only use stock and the tweakscale mod and only officially ship to the u.s that said if you p.m them they are happy to ship elswhere, its just pricey they handle all the scaling etc, you just send them a .craft file and they print and deliver
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so i took advantage of the new 3d printing service provided by eucl3d really happy with the results (i got the "small" size, still pretty big if u ask me) that and £30 extra to ship to the uk
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thanks personalty i find infinigliders kinda boring, good for 5 mins of fun but not much else
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not to go off topic but how did you get the extra hangars and trees etc on the space center??
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I am disappointed that there is no science in Sandbox mode
stevoe26 replied to johnnyhandsome's topic in KSP1 Discussion
does anyone know how to get mods to work in career mode, my mods are all running and fine in sandbox but don't seem to have any effect on career?? and personally i couldn't give less of a dam about career, i like making up my own rules and role playing how i see fit. give me a set campaign and i get bored that said i really like the flavor text and science. i don't think science should be used as an excuse to add a game mechanic, its science im looking for, data, knowledge, finding things out, not an annoying tech tree i know im biased against career mode but i just want the all the updates minus career, i love the science, hate the way it makes you play a limited, unmodifiable version of the game to get it -
I am disappointed that there is no science in Sandbox mode
stevoe26 replied to johnnyhandsome's topic in KSP1 Discussion
does anyone know if there's a way to edit cfg files or something to just enable flavor text in sandbox? i have looked through the settings etc but i haven't found as such -
I am disappointed that there is no science in Sandbox mode
stevoe26 replied to johnnyhandsome's topic in KSP1 Discussion
is it so bad to want to continue playing the way im comfortable with, with the mods i like, the parts i like and still get the awesome flavor text for the science modules. im going to send them everywhere i can anyway. why greatly reduce the parts available and then make me grind for even those!!! pretty sure the consensus here is WE WANT FLAVOR TEXT IN SANDBOX!!! -
sorry to resort to this anyone have a link to the latest version of the kethane mod, i cant seem to find it thanks in advance
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How Did You Name Your Space Company/Corporation/Industry?
stevoe26 replied to orangexception's topic in KSP1 Discussion
i called mine Dyson cube systems think about it, the entire kerbal universe is inside a giant dyson... cube... o.O -
I don't see how the lack of gravity can hinder building something, if anything i would think it would be easier, you no longer have to lift massive parts, structural integrity can be much lower in microgravity, so it would cost less resource wise. not including the spare parts launches to the orbital constructor. taking weight away from building massive vehicles can only make it easier. or am i overlooking something?
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i love the north pole