Bob Kerman Industries
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I have a problem, the modern folder isn't in the install.
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I'm excited for all the new stuff and great graphics and all the possible modding of KSP2 and of course to burn my GTX 1050 mobile 3GB GPU
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Trying to get this to work with my mod could please you help? MODULE { name = AdvancedTextures newShader = KSP/Bumped Specular _MainTex = BUILTIN:/Squad\Parts\Utility\dockingPortJr\DockingPorts_ClampotronJR_Diffuse _BumpMap = BUILTIN:/Squad\Parts\Utility\dockingPortJr\DockingPorts_ClampotronJR_Normal } Trying to use the junior docking port textures.
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I am having a problem, I have a proble with KVV spamming in the Player.log file, making it over 10 gigabytes, It is spamming this thig: [KVV] LoadShaders KVrVesselShot No replacement for TU/Metallic (UnityEngine.Shader) in ROC-APAS8995A (Part)/*/Apas_Fin_Anchor (UnityEngine.MeshRenderer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Bob Kerman Industries replied to Katniss218's topic in KSP1 Mod Releases
This mod is amazing! The only thing I have problem with is that when the rocket spawns on any of the launchpads it acts like it is in water, when it lifts off the rocket acts like in water too to the heit of about 70 meters. -
[WIP] 1.12.X Heavy Launchers
Bob Kerman Industries replied to Bob Kerman Industries's topic in KSP1 Mod Development
Updates may take a long time, because this mod is made entirely in Blender, that means no Unity, no Notepad++, no Photoshop or Gimp... -
[WIP] 1.12.X Heavy Launchers
Bob Kerman Industries replied to Bob Kerman Industries's topic in KSP1 Mod Development
New Update! New parts aded - Delta IV upper stage, Delta IV fairings, Delta IV decoupler, Dleta IV core, Delta IV main engine, Extendable nozzle version for the RL-10. Engine shaders updated (RL-10s) - now they look like they are made from metal. .cfg fixes Download: https://drive.google.com/drive/folders/14guqTZrIiBPNrJNy7w89_8VOU6EYjE_M?usp=sharing -
[WIP] 1.12.X Heavy Launchers
Bob Kerman Industries replied to Bob Kerman Industries's topic in KSP1 Mod Development
New update later today. -
[WIP] 1.12.X Heavy Launchers
Bob Kerman Industries replied to Bob Kerman Industries's topic in KSP1 Mod Development
Edited, is it what you wanted? -
[WIP] 1.12.X Heavy Launchers
Bob Kerman Industries replied to Bob Kerman Industries's topic in KSP1 Mod Development
I am very sorry I accidentally put the post in here. It should have been in Add-on development. -
Heavy Launchers is a parts pack designed to emulate primarily heavy launch vehicles made by ULA, Boeing, Lockheed Martin and ESA. Near future: More Atlas V parts and Delta IV parts. Far future: With this pack you will be able to build the Atlas V, Titan IV, Delta IV/Delta IV Medium/ Delta IV M+/ Delta IV heavy and Vulcan/Centaur. Ariane 5, Delta IV and Vulcan/Centaur have a 5m diameter. Titan IV and Centaur have a 3ish meter diameter. Currently: Atlas has only a 4m diameter fairing and no boosters, Some Delta IV parts. Current state: Pre-alpha Size Information: Delta IV and Vulcan/Centaur have a 5m diameter. Titan IV and Centaur have a 3ish meter diameter. Dependencies: Nerta's Waterfall mod, Deployable engines, ModuleManager Download link: https://drive.google.com/drive/folders/14guqTZrIiBPNrJNy7w89_8VOU6EYjE_M?usp=sharing License: MIT Known issues: UV map seams are sometimes visible; some parts act weird, when attached radially; flag doesn't work on the Delta IV decoupler. More pictures: https://drive.google.com/drive/folders/1DInGkGCi1V9DfMgwJpCy2ETcS9GgcZPg?usp=sharing