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Most of KSP 2’S development cycle was working on everything but the core game itself. Leaving no time for reentry or a proper rendering engine or code optimization. In the original game files for 0.1.0 there were multiple leftovers from colonies showing that they were mostly complete. There were also leftovers from interstellar travel and small bits of multiplayer code. The early access release had to be put together with an unfinished base game in less than a year most likely underfunded. This is Take Two we are talking about. They are a not good company. So be Patient and wait. They already have a lot of work done on colonies, interstellar and multiplayer. The hardest hurdle for the development team will be finishing the base early access up to colonies.
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I wonder When will the developers will be able to share new information about there new celestial body terrain system and switching to HDRP that they talked about in a forum post? I personally think that the community would like like to know more about these as the will improve performance a lot when they are implemented.
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I have been playing the game when after moving the camera under the runway there are a lot of trees below it.
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Almost set my igpu on fire
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SPOILER-FREE: Data-mining yields good news
THE_KERBAL replied to VlonaldKerman's topic in KSP2 Discussion
I am glad that the ksp 2 team is committed to finishing the game. Developing a space simulator is hard. Creating a game with interstellar travel, colonies, and highly detailed planets is something else altogether. The game has a complexity scale unmatched by most other games. Early access is not supposed to represent the final version of the game. It is a preview to the public that helps them find the underlying issues and develop the game we want. Our negative feedback matters. I am confident that the game will be “playable” in the next months. -
my pc is prety crapy it only has 8 gigs of ram but it has run heavy ksp installs before. i know more mods make it crash faster with the current version. but with this mod it just crash when randomly loading a craft
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well for that does not seem like the case i am currently run this on light modded install with no part mods I have restock, waterfall, ksp community fixes, and mechjeb. and older versions of the mod with my old heavier ksp install that about 70 mods did not cuase the game to crash. i am pretty sure that the issue is on this mods side
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- sound replacement
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
so will shanging the range without changing the range density make scatter more dense becuase it says it effects the amount of scatters in the range. also some of the large scatter have no collison- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
also what does changing the lods do- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
why is the kerbin ground lighter then it is supposed to be- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
Ok that will cool when it’s done. I am amazed how I get a good fps on my crap pc- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
Are the textures 8k and in the future will we be able to use lower resolution textures?- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
The game stutters a small for a few seconds but then I get a good 40fps with scatters on and collision on my ryzen 3 3200g igpu. The only issue is kerbals moving slowly. My settings are set to 0.5 percent of loading distance and density.- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
THE_KERBAL replied to Gameslinx's topic in KSP1 Mod Releases
my computer has igpu so in the future i would like to see more perfomance options. like only showing larger scatters. and lower resilotion scatters- 3,138 replies