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PatchedConic

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    Head of the Jeb Propulsion Laboratory
  1. I'm happy to report that the latest is working beautifully for me on native Linux w/ OpenGL. Excellent job @Gameslinx I haven't done much exploring yet but you've definitely rekindled my enthusiasm for the game after years of playing. Take a well earned vacation or something man
  2. Can confirm that the latest Grass.dll file solved my issues. Beautiful!! I'm also getting the shadows rendering over everything, but I think it's only something you notice at the space center. Great work Linx!
  3. As others have mentioned, I'd really like to be able to do things once you get somewhere. Also being able to set up functional outposts that allow you to do more things once you get somewhere. With all of the stuff we've seen with colonies and such I feel pretty good about this being adequately addressed. I'm also excited to see how mods will expand even more on this. Something that I don't think anyone else has mentioned: rate based joystick control mode, as opposed to impulse based control that KSP (and orbiter back in the day) used. I'm fairly certain that this is how historical spacecraft fly-by-wire hand rotational controllers worked. I know I've seen doc's that support the use of that mode in Gemini. I don't know about Apollo and Shuttle but I'd guess they also had that mode. For those wondering, it works like this: Joystick (Rotational Hand Controller) pitch back 50% corresponds to a pitch rate of 3 deg/sec. Those numbers are made up but you get the idea. Returning the stick to 0 would null your rotation rate. It's a little thing, but would be fun to "fly" a spacecraft using joystick in that way. I have zero expectations that such a mode would actually be implemented. As a side note, I'd love to see 3D mouse support carried over to KSP2. It's a real niche thing, but is kinda fun. I think it'd be extra fun to use with rate based controls; really give you that feeling of "flying" a spacecraft.
  4. This. I'm sure it's a small minority of users, and it's very cool to even make an attempt at supporting it. I've spent some more time playing on native Linux with it installed and other than this bug I haven't noticed any other issues; everything seems very stable.
  5. My log file is linked below. Also below is what I see when I took a stroll around the launch pad if that helps. https://drive.google.com/file/d/1d9qFDofShEbLZaphWw_fv8m67zEB-K9b/view?usp=sharing
  6. I'm running PopOS and gave this a try. I can see the scatter geometry but there seems to be a texture issue; the surfaces are all black. I think I've got the Textures folder set up correctly according to the instructions. Let me know if I can provide more info or troubleshoot, would love to get this working.
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