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Everything posted by EPD
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Help with dual side Solar Panel. (Blender+Unity)
EPD replied to EPD's topic in KSP1 C# Plugin Development Help and Support
Fml...... I hope you are wrong, damn i could ask faster, i spent 2 days trying to figure it out... But maybe with next release, changes with unity 5, rebuilds what they want to rebuild it will be available... Back in days custom particles for engines were impossible... -
I'm getting back to KSP and modding, and i would like to release my solar wings, but i encountered an issue... Everything is working fine, model is exported, mesh is fine, and it is working solar panel... on one side. Yes, as i know every solar panel has its own "raycastTransform", also i have 2, each for each side of model. MODULE { name = ModuleDeployableSolarPanel sunTracking = false raycastTransformName = Suncatcher1 pivotName = Suncatcher1 isBreakable = false resourceName = ElectricCharge chargeRate = 0.60 } MODULE { name = ModuleDeployableSolarPanel sunTracking = false raycastTransformName = Suncatcher2 pivotName = Suncatcher2 isBreakable = false resourceName = ElectricCharge chargeRate = 0.60 } Problem is both are facing same direction (i think), that's why when i turn over vehicle, wing will not produce energy. I can't flip vector of second object used as raycastTransform. I am missing something rly stupid related to rotation / scale in Blender / Unity. While setting node_attach etc you can just instead of 1.0 type -1.0 and you are DONE, then here I was trying rotating, scaling to -1, rotating one from 2 panels and exporting from blender to rotate it again in unity. Gosh Im missing something simple. Give your ideas, while i will be more "experimenting", maybe i will encounter solution somehow...
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Its gonna be so epic :D:D
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Ok i promised you a screenshot. So... those are Solar Wings i've been working on recently. Textures are 70-80% done, so still there will be improvements in that. But anyway Solar Wings will make your designs look awesome. Wings with a small ability to gather up energy like solar panels What do you think?
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Ok guys, main post changed, I added Development Monitor, so you can track my actual progress, or non of it... ^^ Cargo parts you saw earlier, but to remind you: Those are two parts, long one, and short (endings) so you would be able to customize your design as you want. Tomorrow more pics, will show you something rly cool ^^ back to work...
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Yes I am back, i never left for good my mod. Just was, and still am busy with other stuff. But fortunate i was working secretly and in quiet on some parts... Right now I know couple of things: 1. Kerbal Space Port is going down, so I know I have to and I will upload new release on Curse 2. I am a little bit behind with some cool stuff, like Exhaust FX ( yes I am working on that), and Tech-tree, so I know that soon I will ask for like 2-3 guys who will test my new stuff, and help me with balancing and implementing them on tech tree since i lost feeling of game, and they would know better in that case 3. I know that you think right now, that i created like 100 parts, but unfortunatly no... However I will try to focus more on standard parts to just fill up my mod, like solar panels, batteries. Working on Vtol engines takes ages, other parts are just model and texture, bam-ready. 4. I know that if i rly focus, maybe i will release all around 2nd 3rd July. 5. Final thing... I know that my mod had too long name. Ion Hybrid Electric Pack. Jesus. But yes, HAD. From now, please welcome: Future Kerbal Space Program, Future KSP, or even shorter F-KSP Since inside of mod, there are only futuristic looking parts, why not Future KSP What do you think?
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Still working on it. In release im preparing you will get those Vtol engines, another Vtol engines, but smaller without legs, cargo structs, and something extra that i was creating for a long time. Technicaly it is easy, however making that part beautiful is just pain in the ass ;D But no worries! I didn't abandoned you.
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I'm still here, however I don't have as much time as before, but next release is coming ^^ ----------------------------------------------------------------------------- It was about in-game parts balance. I don't have enough time to "play" and test everything, or i make some mistakes in calculations (but I'm trying to fix it as soon as possible, like previous release) Yes, there is progress in next release, however several parts are suspended because I haven't found someone to help with plugin. Next release wont come tomorrow, however I see release date... http://forum.kerbalspaceprogram.com/threads/50690-Looking-for-plugin-or-someone-who-can-make-a-plugin-(controling-loop-animations) Engines will be rebalanced, Hybrid wont use Xenon any more, and will be more similar to stock nuclear engines. Also balancing VTOL engines with legs will take some time, also some resize matter, so they will fit bigger and smaller ships.
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
EPD replied to PolecatEZ's topic in KSP1 Mod Releases
So now we have guys who thinks that licenses and law in this case are better and more important than just ask kindly dev. for permission and RESPECT his decision? I agree to "don't be a di**" rule. Time will bring us licenses like this: You can use mod and change it for your own and only your own purpose. You can't share it or release it. -
What would happen to this community if pewdiepie played KSP?
EPD replied to notfruit's topic in The Lounge
What would happen? More moderators would be hired. MOAR But to be honest - KSP needs IQ higher than -4, so it wont... -
Hmm, quick update and some answers. As i mentioned before - WE ARE using Firespitter plugin. It's used for VTOL, and... something ^^ For switching Aero/Rocket mode we need different plugin I am aware of some misscalculations, and balancing stuff, for this i suppose to "hire" one, two guys for testing and giving balancing ideas. If someone is interested in this, and got brain for such things - PM me. Again someone is asking for hexagonal solar panels... You rly want them don't you . I will post some picks today later...
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It has been a while since I've said anything about next release, our progress or anything. Fact is that we both (Yorik and I) are kind of busy men Yorik was again gone for some time, and I have other stuff to do, but now I've managed to get some free time for new parts. As Poll is going on, we see that you want also structural parts in Ion Hybrid "style", and that kind of parts you will get To gather all up, engines, electric parts, structural and utility there will be major change in next release. The mod will change its name to Future Kerbal Space Program so you may call it FKSP, or Future KSP And from now this name is reserved till next release! ^^' Snjo was so kindly and give us permission to use Firespitter.dll plugin, with it we can create awesome stuff: Here have a look at new Hybrid VTOL engine, which is almost finished. Also you can see there flashing "beacons" which i want to release however there is one particular problem with them. If you wish to help - head to http://forum.kerbalspaceprogram.com/threads/50690-Looking-for-plugin-or-someone-who-can-make-a-plugin-(controling-loop-animations) In next release hybrid engine mechanics will change - probably they will not use xenon any more. From now there are simpler parts to continue work on, solar panels, structural parts etc. EDIT: Ah, and new release under new name, and parts organization will not break your saves and crafts!
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God dammit... I wish I had money for one.